Sculpting: Ctrl+S reverts recent progress. #86023
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Unbreak Now!
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Reference: blender/blender#86023
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40
Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash:
02948a2cab
,Broken too:
b67423f806
Worked: (newest version of Blender that worked as expected)
Short description of error
When saving with ctrl+S the last changes applied to sculpt with "grab" brush gets reverted. This should be observed by reopening the file.
Exact steps for others to reproduce the error
face sculpt broken.blend
Thanks, have a great day and stay healthy!
Added subscriber: @MichaelGiataganas
Added subscriber: @filedescriptor
I cannot reproduce this on the latest alpha. Try downloading the 2.93 Alpha from https://builder.blender.org/download/ and see if that solves the problem.
Changed status from 'Needs Triage' to: 'Needs User Info'
I have downloaded the build of today 2nd of March and I still get changes reverted when saving using ctrl+S. Anyway ctrl+Z doesn't distort the mesh as much as before and using it twice and more also gets rid of the distortion. I have recorded a video that shows how it happens. I couldn't get the keystrokes to show up, but as soon as I press ctrl+S Blender freezes for a while. I am moving the mouse around as long as Blender is frozen. After ctrl+S is applied I hit ctrl+Z multiple times, at which Blender freezes again.
With the help of someone else I have found a workaround by exiting Sculpt mode after making changes and applying ctrl+S in object mode. That prevents this whole spiel, but adds extra steps to the workflow. 2021-03-02 16-34-34.mp4
Thank you for your patience.
Changed status from 'Needs User Info' to: 'Needs Triage'
I just realized that I had a typo in the first description so I am verifying:
Ctrl+S reverts recent applied changes with grab brush
Ctrl+Z breaks the mesh afterwards.
Added subscriber: @mano-wii
This reminds me of the problem described in #76374, (which I was unable to replicate).
Ctrl+S reverts recent progress. Ctrl+Z breaks sculptto Sculpting: Ctrl+S reverts recent progress.Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @ankitm
@MichaelGiataganas I removed the undo related statements since your last comment indicates that it is fine. If still an issue, please edit the top level box with steps to get the bug.