Exposure affecting Mist Pass color in viewport #86071
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Reference: blender/blender#86071
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System Information
Operating system: Windows 10
Graphics card: GTX 1070
Blender Version
Broken: 2.92
Worked: -
Short description of error
I tried to use mistpass on a render, i used the exposure on render > color management tab to lower the exposure, then i view the mistpass in the viewport,
viewport shading > render pass > mistpass, everything is super dark, resulting to view the incorrect one. but when i render it, its normal.
work around is to turn off the scene light and scene world to view the correct one
exposure 0
exposure -6
Exact steps for others to reproduce the error
Added subscriber: @Fernaldy-Wiranata
Added subscribers: @Jeroen-Bakker, @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
There is some related info in the following tasks
and I see this is defined for compositing/image saving, but I dont really see it being mentioned that non-color passes should not be affected like this by colormanagement when displaying in the viewport?
Of course this wont end up in your saved images when using EXR (this avoids the problem).
Will confirm for now, this could easily end up in #68926 if distinction of non-color passes for viewport display would be added there I assume.
CC @Jeroen-Bakker
CC @brecht
See TODO above
drw_viewport_colormanagement_set
we lack a proper mechanism to setup the right color management needs. This should become a responsibility of the primary draw engine.A (limited) work around would be to change drw_viewport_colormanagement_set to use the standard transform only.