2.92 crashes randomly with Nvidia RTX card #86197

Closed
opened 2021-03-02 16:24:38 +01:00 by gobb_blend · 6 comments

System Information
Operating system: Windows 10 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40

Blender Version
Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab
Worked: blender-2.91.2 release

Short description of error
A colleague of mine is experiencing numerous crashes per day while performing all sorts of tasks.
They all seem to be Nvidia RTX-related since I am not experiencing the issues with my Nvidia GTX 1070.
The crash logs all mention a certain nvoglv64.dll causing an access violation exception.
Updating the Nvidia driver didn't help.

Crash logs will follow in the next post.

Exact steps for others to reproduce the error
Impossible. Blender crashes at random.

**System Information** Operating system: Windows 10 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40 **Blender Version** Broken: version: 2.92.0, branch: master, commit date: 2021-02-24 16:25, hash: 02948a2cab44 Worked: blender-2.91.2 release **Short description of error** A colleague of mine is experiencing numerous crashes per day while performing all sorts of tasks. They all seem to be Nvidia RTX-related since I am not experiencing the issues with my Nvidia GTX 1070. The crash logs all mention a certain nvoglv64.dll causing an access violation exception. Updating the Nvidia driver didn't help. Crash logs will follow in the next post. **Exact steps for others to reproduce the error** Impossible. Blender crashes at random.
Author

Added subscriber: @gobb_blend

Added subscriber: @gobb_blend
Author

Here are excerpts from three of the crash logs.

1 crash while exiting edit mode:

bpy.ops.transform.vert_slide(value=1, mirror=True, correct_uv=True)  # Operator
bpy.ops.object.editmode_toggle()  # Operator

# backtrace
Exception Record:

ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FFD89568044
Exception Module      : nvoglv64.dll
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000000
	Parameters[1] : 0x00000000000000C0

Stack trace:
nvoglv64.dll        :0x00007FFD89348D50  DrvPresentBuffers
nvoglv64.dll        :0x00007FFD8921E108  Symbols not available

2 crash while sculpting

bpy.data.brushes["Flatten/Contrast"].strength = 0.90625  # Property
bpy.data.brushes["Flatten/Contrast"].use_pressure_strength = False  # Property

# backtrace
Exception Record:

ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FFD9CD62F60
Exception Module      : nvoglv64.dll
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000000
	Parameters[1] : 0xFFFFFFFFFFFFFFFF


Stack trace:
nvoglv64.dll        :0x00007FFD9CC22C90  DrvPresentBuffers
nvoglv64.dll        :0x00007FFD9CC22C90  DrvPresentBuffers
nvoglv64.dll        :0x00007FFD9CC22C90  DrvPresentBuffers
nvoglv64.dll        :0x00007FFD9C84F868  Symbols not available

3 crash while transforming a mesh in edit mode

bpy.ops.transform.resize(value=(1, 1.86529, 1), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SHARP', proportional_size=1.94872, use_proportional_connected=False, use_proportional_projected=False)  # Operator

# backtrace
Exception Record:

ExceptionCode         : EXCEPTION_ACCESS_VIOLATION
Exception Address     : 0x00007FFD9CE3D8B4
Exception Module      : nvoglv64.dll
Exception Flags       : 0x00000000
Exception Parameters  : 0x2
	Parameters[0] : 0x0000000000000000
	Parameters[1] : 0x00000000000055F0


Stack trace:
nvoglv64.dll        :0x00007FFD9CC22C90  DrvPresentBuffers
nvoglv64.dll        :0x00007FFD9CAF8138  Symbols not available
Here are excerpts from three of the crash logs. # 1 crash while exiting edit mode: ``` bpy.ops.transform.vert_slide(value=1, mirror=True, correct_uv=True) # Operator bpy.ops.object.editmode_toggle() # Operator # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FFD89568044 Exception Module : nvoglv64.dll Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x00000000000000C0 Stack trace: nvoglv64.dll :0x00007FFD89348D50 DrvPresentBuffers nvoglv64.dll :0x00007FFD8921E108 Symbols not available ``` # 2 crash while sculpting ``` bpy.data.brushes["Flatten/Contrast"].strength = 0.90625 # Property bpy.data.brushes["Flatten/Contrast"].use_pressure_strength = False # Property # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FFD9CD62F60 Exception Module : nvoglv64.dll Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0xFFFFFFFFFFFFFFFF Stack trace: nvoglv64.dll :0x00007FFD9CC22C90 DrvPresentBuffers nvoglv64.dll :0x00007FFD9CC22C90 DrvPresentBuffers nvoglv64.dll :0x00007FFD9CC22C90 DrvPresentBuffers nvoglv64.dll :0x00007FFD9C84F868 Symbols not available ``` # 3 crash while transforming a mesh in edit mode ``` bpy.ops.transform.resize(value=(1, 1.86529, 1), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', constraint_axis=(False, True, False), mirror=True, use_proportional_edit=False, proportional_edit_falloff='SHARP', proportional_size=1.94872, use_proportional_connected=False, use_proportional_projected=False) # Operator # backtrace Exception Record: ExceptionCode : EXCEPTION_ACCESS_VIOLATION Exception Address : 0x00007FFD9CE3D8B4 Exception Module : nvoglv64.dll Exception Flags : 0x00000000 Exception Parameters : 0x2 Parameters[0] : 0x0000000000000000 Parameters[1] : 0x00000000000055F0 Stack trace: nvoglv64.dll :0x00007FFD9CC22C90 DrvPresentBuffers nvoglv64.dll :0x00007FFD9CAF8138 Symbols not available ```

Added subscriber: @mano-wii

Added subscriber: @mano-wii

It appears to be the same error message reported in #85977 (NVidia: Random crashes in 'DrvPresentBuffers')

It appears to be the same error message reported in #85977 (NVidia: Random crashes in 'DrvPresentBuffers')
Author

Judging by the attached error logs in #85977 (NVidia: Random crashes in 'DrvPresentBuffers'), yes, this is definitely one and the same bug.
I wasn't aware this had been reported already. I see the other person was using an RTX graphics card as well.
May my report serve you as a confirmation that this is indeed an RTX-related nvidia bug.

Judging by the attached error logs in #85977 (NVidia: Random crashes in 'DrvPresentBuffers'), yes, this is definitely one and the same bug. I wasn't aware this had been reported already. I see the other person was using an RTX graphics card as well. May my report serve you as a confirmation that this is indeed an RTX-related nvidia bug.

Closed as duplicate of #85977

Closed as duplicate of #85977
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Reference: blender/blender#86197
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