VSE Regression: Changing dimensions are cropping instead of scaling #86301

Open
opened 2021-03-05 10:18:38 +01:00 by tintwotin · 17 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30

Blender Version
Broken: version: 2.93.0 Alpha

Short description of error
Import a video and change ex. resolution.
The video will be cropped instead of scaled. It used to do that, so it's a regression.

This basically means that if you import you footage and edit it, and then realize the the project resolution is wrong or if you need to render in a different resolution, you''re in trouble.

{F9869337,size=full}

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30 **Blender Version** Broken: version: 2.93.0 Alpha **Short description of error** Import a video and change ex. resolution. The video will be cropped instead of scaled. It used to do that, so it's a regression. This basically means that if you import you footage and edit it, and then realize the the project resolution is wrong or if you need to render in a different resolution, you''re in trouble. {[F9869337](https://archive.blender.org/developer/F9869337/dimentions.gif),size=full}
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin

#89969 was marked as duplicate of this issue

#89969 was marked as duplicate of this issue

#89203 was marked as duplicate of this issue

#89203 was marked as duplicate of this issue

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

This was design decision as acceptable compromise for new functionality.

Issue is what even should be done when you increase X resolution? What if image is rotated?

Possible solution would be to set fit method flag on strip when it's added or set fit operator is used. This way changing resolution could automatically change strip scale.
When strip transform property is modified manually this flag would be removed.

This means though that when you would change resolution, some strips would re-scale, and some not. So not sure if this would be good solution.

I will confirm this as known issue for now.

This was design decision as acceptable compromise for new functionality. Issue is what even should be done when you increase X resolution? What if image is rotated? Possible solution would be to set fit method flag on strip when it's added or set fit operator is used. This way changing resolution could automatically change strip scale. When strip transform property is modified manually this flag would be removed. This means though that when you would change resolution, some strips would re-scale, and some not. So not sure if this would be good solution. I will confirm this as known issue for now.
Author

It is also breaking the "Set Resolution Size" for Movie strips(Project Res: 4K, Import 2K, Set Res Size):
{F9880561,size=full}
After the project resolution has been changed, it'll crop or pad all footage which doesn't match it. So, in other words, if this design is to be kept, the options to change the project resolutions should be disabled, as they're breaking the project.

The only option users have is completely redo the entire project from scratch, because re-importing the footage manually will scale it correctly to the new project resolution(Inputs -> Reload Strips doesn't have any effect):
{F9880572,size=full}

In other words, another solution(than deactivating project resolution) could be, on project resolution change, that all strips should go through the same meta-data vs. project resolution calculation process, as it is when originally importing the strips.

It is also breaking the "Set Resolution Size" for Movie strips(Project Res: 4K, Import 2K, Set Res Size): {[F9880561](https://archive.blender.org/developer/F9880561/res_crop.gif),size=full} After the project resolution has been changed, it'll crop or pad all footage which doesn't match it. So, in other words, if this design is to be kept, the options to change the project resolutions should be disabled, as they're breaking the project. The only option users have is completely redo the entire project from scratch, because re-importing the footage manually will scale it correctly to the new project resolution(Inputs -> Reload Strips doesn't have any effect): {[F9880572](https://archive.blender.org/developer/F9880572/res_crop2.gif),size=full} In other words, another solution(than deactivating project resolution) could be, on project resolution change, that all strips should go through the same meta-data vs. project resolution calculation process, as it is when originally importing the strips.
tintwotin changed title from VSE: Changing dimensions are cropping instead of scaling to VSE Regression: Changing dimensions are cropping instead of scaling 2021-03-10 08:14:10 +01:00

Added subscribers: @MFletcher, @mano-wii

Added subscribers: @MFletcher, @mano-wii

Added subscriber: @costa

Added subscriber: @costa
Author

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin

Added subscriber: @ShaunKreider

Added subscriber: @ShaunKreider

In Blender 2.x I could export any video resolution I wanted and it did the business, now in 3.x a project seems to be stuck at whatever resolution it was started in. Is there a work around for this?

In Blender 2.x I could export any video resolution I wanted and it did the business, now in 3.x a project seems to be stuck at whatever resolution it was started in. Is there a work around for this?
Philipp Oeser removed the
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Reference: blender/blender#86301
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