materials not updated correctly after collada import #86314
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Reference: blender/blender#86314
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System Information
Operating system: windows 10
Graphics card: geforce gtx 1060
Blender Version
Broken: 2.92 release
Short description of error
all materials render black in cycles after collada import
Exact steps for others to reproduce the error
I can't join a scene reproducing the problem because if a save a scene with the problem then re open it, the problem disappear.
steps to reproduce are simple :
take the default .blend scene with the cube :
in the "shader editor" view, the cube's material is correctly displayed
but in the "material properties" tab the cube's material is displayed with Surface : "None" instead of expected surface : "Principled BSDF"
Cycles rendering is affected (cube render black) while EEVEE rendering display the correct material
interacting with the material in the "Shader editor" UI can bring the material back to a fully initialised state :
as collada importer seems to setup material properties correctly (as seen in shader editor view)
I think it can be more a blender refresh/update bug than a addon (collada) bug. (but I'm not sure of that..)
Added subscriber: @DamienDemars
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm.
Got a fix.
This issue was referenced by
6b18678e34
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @scurest
I think this problem still exists for links created after the
ntreeUpdateTree
call, eg. links to texture nodes. If you import a .dae with a texture you get the same symptoms:Should the
ntreeUpdateTree
call be moved to the end, after all theset_diffuse
/etc calls?@lichtwerk
Checking again.
This issue was referenced by
a1069b6c66
Changed status from 'Resolved' to: 'Confirmed'
Added subscriber: @TheGremanCharizard
Can Confirm too.
Same Problem here.
#88062
{F10055309, size=full}
{F10055308, size=full}
Changed status from 'Confirmed' to: 'Resolved'