Startup File Viewport view is tilted by around 0.8 degrees since 2009 (Blender 2.5) #86325

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opened 2021-03-06 02:00:15 +01:00 by Jonas Holzman · 14 comments
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Now, before you click away, I know what you're thinking, how can the default 3D View be tilted? This guy must have messed something with his camera, or activate the trackball views settings by mistake right?
Well believe it or not, the default 3D view (as in, the view of the default 3D viewport in the blender startup file) is tilted by around 0.8 degrees.

Here is a quick proof I just threw together, I believe it's important for you to watch it until the end, as the main proof really comes around 0:40.

tiltedview.mp4

As you can see, when trying to align your view with the cube, it doesn't lined up, this can be seen by the jagged selection edges, and of course with the Camera aligned to view.
You can also see at 0:35 that when switching to the Front Orthographic viewpoint the view gizmo itself is rotating on the X axis a little bit.
And of course, when switching back to the normal Perspective view, the viewport view is realigned, enhance why the Camera that's been re-aligned with the view is now sitting properly on the X axis. (see 1:10)

Now, why is this happening?

After a bit of investigating, I discovered that the issue as been around since Blender 2.5, which is now more than 10 years ago
Blender 2.5 was the first version to have the default startup file view not lined up with one of the orthographic axes. But it also had the Trackball orbiting style as default instead of Turntable. This might explain why, 10 years ago, a blender dev might have tried to get the view somewhat lined up in trackball mode, and got it almost right.
Here's a quick demo of the same problem on 2.5 Alpha 0:

tilted25.mp4

Now, while this isn't a top priority issue, this as been around for quite some time now, so this is not really an inquiry for an immediate fix, but more of a way too long report I did since I couldn't find anything on it online, and it drove me crazy for a few hours when I first discovered it.

Blender Version
Broken: 2.5 Alpha0 and beyond
Worked: 2.49b, where the view was orthographic by default

Exact steps for others to reproduce the error
Start Blender, use the viewport (Will disappear if snapping to an Orthographic axis)

Now, before you click away, I know what you're thinking, how can the default 3D View be tilted? This guy must have messed something with his camera, or activate the trackball views settings by mistake right? Well believe it or not, the default 3D view (as in, the view of the default 3D viewport in the blender startup file) is tilted by around 0.8 degrees. Here is a quick proof I just threw together, I believe it's important for you to watch it until the end, as the main proof really comes around 0:40. [tiltedview.mp4](https://archive.blender.org/developer/F9871292/tiltedview.mp4) As you can see, when trying to align your view with the cube, it doesn't lined up, this can be seen by the jagged selection edges, and of course with the Camera aligned to view. You can also see at 0:35 that when switching to the Front Orthographic viewpoint the view gizmo itself is rotating on the X axis a little bit. And of course, when switching back to the normal Perspective view, the viewport view is realigned, enhance why the Camera that's been re-aligned with the view is now sitting properly on the X axis. (see 1:10) **Now, why is this happening?** After a bit of investigating, I discovered that the issue as been around since **Blender 2.5**, which is now more than **10 years ago** Blender 2.5 was the first version to have the default startup file view not lined up with one of the orthographic axes. But it also had the Trackball orbiting style as default instead of Turntable. This might explain why, 10 years ago, a blender dev might have tried to get the view somewhat lined up in trackball mode, and got it almost right. Here's a quick demo of the same problem on 2.5 Alpha 0: [tilted25.mp4](https://archive.blender.org/developer/F9871387/tilted25.mp4) Now, while this isn't a top priority issue, this as been around for quite some time now, so this is not really an inquiry for an immediate fix, but more of a way too long report I did since I couldn't find anything on it online, and it drove me crazy for a few hours when I first discovered it. **Blender Version** Broken: 2.5 Alpha0 and beyond Worked: 2.49b, where the view was orthographic by default **Exact steps for others to reproduce the error** Start Blender, use the viewport (Will disappear if snapping to an Orthographic axis)
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Added subscriber: @Brainzman

Added subscriber: @Brainzman

#94524 was marked as duplicate of this issue

#94524 was marked as duplicate of this issue

#90647 was marked as duplicate of this issue

#90647 was marked as duplicate of this issue
Jonas Holzman changed title from The Default Startup File 3D Viewport view is titled by around 0.8 degrees since 2009 (Blender 2.5) to Startup File Viewport view is titled by around 0.8 degrees since 2009 (Blender 2.5) 2021-03-06 02:01:35 +01:00
Jonas Holzman changed title from Startup File Viewport view is titled by around 0.8 degrees since 2009 (Blender 2.5) to Startup File Viewport view is tilted by around 0.8 degrees since 2009 (Blender 2.5) 2021-03-06 02:04:58 +01:00

Added subscriber: @ToumiX

Added subscriber: @ToumiX

Removed subscriber: @ToumiX

Removed subscriber: @ToumiX

Added subscriber: @ToumiX

Added subscriber: @ToumiX

wow !
tested on 2.81 - 2.83, it's real, all this time, insane

that may be a good opportunity to remake the startup file ?
(always keep the default cube of course)

wow ! tested on 2.81 - 2.83, it's real, all this time, insane that may be a good opportunity to remake the startup file ? (always keep the default cube of course)
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Ha, nice find!

Of course there is no universal rule telling us to have an axis aligned viewport default camera (so I am a bit hesitant of calling this a bug), but... it sure would make more sense.

Ha, nice find! Of course there is no universal rule telling us to have an axis aligned viewport default camera (so I am a bit hesitant of calling this a bug), but... it sure would make more sense.
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Added subscribers: @Jens.Ne, @PratikPB2123, @nanoSpawn

Added subscribers: @Jens.Ne, @PratikPB2123, @nanoSpawn

Added subscriber: @WickedInsignia

Added subscriber: @WickedInsignia

I wonder how many monitor adjustments this has caused in the past. It's definitely messed with me.

I wonder how many monitor adjustments this has caused in the past. It's definitely messed with me.
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Added subscriber: @Raimund58

Added subscriber: @Raimund58
Philipp Oeser removed the
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Reference: blender/blender#86325
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