Prototype for tool system for nodes for mushroom scattering #86395
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Reference: blender/blender#86395
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The goal of this is to have a few (brush related) tools that work for a specific node-tree.
Result, demo by @SimonThommes:
asset_tools_demo-2021-03-17_17.22.42.mp4
Files:
asset_tools_demo.zip
branch:
temp-asset-tools-prototype
Original Pitch
More specifically we will have a node-tree that scatters mushrooms and the following tools:
{F9881160, size=full}
Added subscriber: @dfelinto
The falloff could be as simple as the UI we get when pressing alt when painting.
Added subscriber: @IyadAhmed
Added subscriber: @HooglyBoogly
Since we've been having some disagreement about this task, Dalai asked me to list some of the downsides of this proposal. I'll reiterate that I think the disagreement is mainly about priorities-- the ability to create specific tools like this is obviously nice in some situations, it's just that (in my opinion) this task proposes to solve problems in the wrong order. Here are some of the main reasons. I hope I remembered everything we talked about.
What about when the Python API changes? Blender data is expected to be versioned so it works in newer versions. When is the script executed? What is the script allowed to do?
Using weight paint mode, only float attributes in the 0 to 1 range can be painted, this is limiting for some use cases. Only attributes on the point domain would be accessible, again limiting in some situations.
I tried to keep the focus on this task's design proposal. When I get the chance I'm happy to work on #86398 as an alternative.
Added subscriber: @sozap
Hope you don't mind me giving my two cents here :
I tend to agree with Hans here : this look very promising as a workflow, look like something similar to how scatter objects addon work, and or the hair particles paint mode used for asset scattering.
Probably users at some point will make some addons either for "artistic" scattering (without messing with nodes) or as a part of an asset bundle ( like grass essential shipped with some particles system presets).
Maybe it's better for a starter to look at what is missing from actual paint tools, how people use geo nodes and then maybe think about a higher level interface for all of this latter.
As an user this doesn't seems to me the most needed feature at the moment, this is something I expect to see later once the whole system is more polished. I'm looking forward some more nodes to extend GN functionality and small quality of life improvements along the way.
Maybe this also implies a bigger picture, like importing a parametric asset with the asset browser and running some scripts that presents a custom interface to modify the asset, all these seems to be good to have as a layer upon a very efficient system.
Added subscriber: @SimonThommes
I made a demo file for this to show some of it's potential with the current status of geometry nodes:
asset_tools_demo-2021-03-17_17.22.42.mp4
Files:
asset_tools_demo.zip
Changed status from 'Needs Triage' to: 'Resolved'
Added subscriber: @pjj