using sss on a material causes weird white artifacts. #86476

Closed
opened 2021-03-11 03:32:38 +01:00 by jorge esparza · 17 comments

title.

rendering with bloom blows the screen totally white.

happens mostly with existing scenes, but this was made in 2.93.0

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.72

Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-05 06:10, hash: b5d154f400
Worked: 2.92 {F9884057}(newest version of Blender that worked as expected)

Short description of error
using sss causes white artifacts, addng bloom blows the scene white

Exact steps for others to reproduce the error
switch to rendered view.

[Based on the default startup or an attached .blend file (as simple as possible)]

title. rendering with bloom blows the screen totally white. happens mostly with existing scenes, but this was made in 2.93.0 **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.72 **Blender Version** Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-03-05 06:10, hash: `b5d154f400` Worked: 2.92 {[F9884057](https://archive.blender.org/developer/F9884057/Aidan_bug.blend)}(newest version of Blender that worked as expected) **Short description of error** using sss causes white artifacts, addng bloom blows the scene white **Exact steps for others to reproduce the error** switch to rendered view. [Based on the default startup or an attached .blend file (as simple as possible)]
Author

Added subscriber: @Zombie

Added subscriber: @Zombie

#86555 was marked as duplicate of this issue

#86555 was marked as duplicate of this issue
Author

Screenshot 2021-03-10 202424.png this white artifacts.
d2wartifactbloom.png scene with bloom.
D2Wf eevee.png the exact same scene rendered in 2.92 (no changes)

![Screenshot 2021-03-10 202424.png](https://archive.blender.org/developer/F9884058/Screenshot_2021-03-10_202424.png) this white artifacts. ![d2wartifactbloom.png](https://archive.blender.org/developer/F9884060/d2wartifactbloom.png) scene with bloom. ![D2Wf eevee.png](https://archive.blender.org/developer/F9884062/D2Wf_eevee.png) the exact same scene rendered in 2.92 (no changes)
Member

Added subscriber: @Alaska

Added subscriber: @Alaska
Member

Seems like it might be related to #86473

Seems like it might be related to #86473
Author

we are all using nvidia drivers. ive tried the studio drivers, same problem. im using gaming drivers, they seem more stable.

we are all using nvidia drivers. ive tried the studio drivers, same problem. im using gaming drivers, they seem more stable.
Member

Added subscriber: @EAW

Added subscriber: @EAW
Member

Triaging Note: #86473 reports that the issue appeared in the March 10th build, but the previous day’s build was fine. This report is using March 5th build.

Triaging Note: #86473 reports that the issue appeared in the March 10th build, but the previous day’s build was fine. This report is using March 5th build.
Author

Screenshot 2021-03-11 155606.png it got worst in today's version, now i have artifacts in ALL objects regardless if they use sss or not.

![Screenshot 2021-03-11 155606.png](https://archive.blender.org/developer/F9885667/Screenshot_2021-03-11_155606.png) it got worst in today's version, now i have artifacts in ALL objects regardless if they use sss or not.

Added subscriber: @SecuoyaEx

Added subscriber: @SecuoyaEx

The borders in other materials is another bug related to Screen space reflections. As for the SubSurface Scattering, I created a simpler file showcasing the problems. They are all related to using Alpha 0 in the material. Some happen when the material is close to another object with SSS, others are caused by using alpha textures themselves, with parts with alpha 0. I've seen it happen with Alpha Hashed but wasn't able to replicate it in this file, just with Opaque and Alpha Clip. I also haven't tested if this happens with spare Transparency and SSS shaders, just with Principled BSD. 3256f0d52c

image.png

SSSbug293.blend

The borders in other materials is another bug related to Screen space reflections. As for the SubSurface Scattering, I created a simpler file showcasing the problems. They are all related to using Alpha 0 in the material. Some happen when the material is close to another object with SSS, others are caused by using alpha textures themselves, with parts with alpha 0. I've seen it happen with Alpha Hashed but wasn't able to replicate it in this file, just with Opaque and Alpha Clip. I also haven't tested if this happens with spare Transparency and SSS shaders, just with Principled BSD. 3256f0d52c ![image.png](https://archive.blender.org/developer/F9886713/image.png) [SSSbug293.blend](https://archive.blender.org/developer/F9886712/SSSbug293.blend)
Member

Added subscribers: @fclem, @lichtwerk

Added subscribers: @fclem, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can definitely confirm.

But this really seems to have come in two steps/commits, like @Zombie said, first only the ornaments on the "hoddie", then in the next step all around the borders.
@fclem: do you need this as separate report, or is #86473 (Screen Space Reflections artifacts (most noticable when using half res trace)) sufficient?

Can definitely confirm. But this really seems to have come in two steps/commits, like @Zombie said, first only the ornaments on the "hoddie", then in the next step all around the borders. @fclem: do you need this as separate report, or is #86473 (Screen Space Reflections artifacts (most noticable when using half res trace)) sufficient?

This issue was referenced by 09e77d2c89

This issue was referenced by 09e77d2c89315ee3b7153e53d6990469b6759fa7

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-03-13 20:59:40 +01:00

Added subscriber: @Phigon

Added subscriber: @Phigon
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Reference: blender/blender#86476
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