Create Workspace for Geometry Nodes #86499
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Reference: blender/blender#86499
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The workspace needs to include the spreadsheet editor, and the node tree editor.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
Added subscriber: @HooglyBoogly
This is the workspace I use: I often wish we had a separate set of 21:9 workspaces...
Here it is at 16:9:
How about this one? Maybe the spreadsheet is slightly too big?
Added subscriber: @MiroHorvath
Actually Outliner and Properties are slightly too big to my taste. Spreadsheet can be wider.
Yeah, same here actually.
Something like this maybe. (Spreadsheet slightly wider maybe)
Added subscriber: @deadpin
With what little geometry nodes stuff I've done so far, I end up in 1 of the 2 configurations below.
The gist is that you need a lot more horizontal space for the spreadsheet compared to vertical. I can tell how my attributes are behaving with only a small handful of rows, so seeing 60+ rows isn't typically necessary. Also, due to the horizontal graphs today, I tend to use as wide as possible graph spaces (or I switch to vertical if the nodes are too tall and/or there's too many attributes to fit in spreadsheet)
Added subscriber: @KenzieMac130
I am a big fan of the first layout!!!
Feels like there is a lot of room to get stuff done while putting emphasis on the node editor. The viewport is close to the outliner and properties which makes working with the scene more pleasant. The spreadsheet is just the right size to get the just of what is happening with the geometry while staying out of the way of screen real-estate that can be used for the graph. The smaller viewport on the right is also consistent with the motion tracking workspace. It scales reasonably well to small window sizes while being readable and really feels good on my UHD. One change I would propose is keeping the timeline as this is useful for vfx and sims.
Added subscriber: @SimonThommes
@HooglyBoogly, comments in your original screenshots:
@SimonThommes would you use the node editor on top or below the other editors? How do you usually work?
I was thinking of this for the workspace:
Modeling
oneA bunch of things should probably be adjusted once we have things like attribute overlays, geometry node viewer
Actually... maybe the outliner should be more prominent, as we support linking collections/objects.
So maybe the same proportions as
Layout
would be good here:Should the workspace be named something different then "Geometry Nodes"? Maybe "Procedural Modeling" or something similar? It seems the other categories describe the workflow rather than the system or a the name of a single editor.
I'm not sure about the name, but I agree that it should probably not be
Geometry Nodes
.Added subscriber: @Erindale
I've gone down a similar path for my workspace but I additionally have a Shader Editor on the bottom right that I can pull over if I want to do quick material tweaks without having to load another workspace
With the Attribute Processor in the future, if we move away from linear graphs then it might not work so well. The Shader workspace is a good example of this issue.
Added subscriber: @FabianSchempp
I think when we get the data set sidebar for the spreadsheet we may need some additional horizontal space.
So maybe we use a 50/50 split between Spreadsheet and 3DView?
That's a good point. I think we might have to readjust the workspace a couple of times for new UI elements but this one we might as well do now, even though it won't be in 2.93 afaik.
Added subscriber: @randum
This is what I found more or less convenient
Added subscriber: @LloydAlmeida
3D View and Attribute Editor share a Horizontal block. ( Can give focus to the relevant Editor on the fly )
3D View Menus Collapsed ( Less visual noise when the User needs more focus on the Attribute Editor) and Vertex Shading On by Default. overlays and Navigation hidden.
Outliner and Properties Editor share a Vertical block ( Can give focus to the relevant Editor on the fly )
Timeline to scrub/play for Animation.
This issue was referenced by
ac90c8a774
{F9933700 size=full}
Added subscriber: @ephraimpauli
My suggestion:
Added subscriber: @Eary
For some reason I need to click the File ->Defaults -> Load Factory Settings to see the new workspace, but when I look into the preference settings, I cannot seem to find the relevant setting. I have not saved any custum startup scene, I am just using the official default cube scene. I don't want to completely lose my previous settings just for a new workspace, but I still want the workspace to be up there by default. Can someone tell me why this is happening and how to fix it?
@Eary see the commit message on http:developer.blender.org/rBac90c8a7743f6d01ae2c013207ce9cd90cc87b66:"Note that while existing startup files won't have this workspace added, it will be in the list of options when clicking on the "add workspace" button."//
Changed status from 'Confirmed' to: 'Resolved'