Eevee: material transparency show up as a white glow in preview and render #86598

Closed
opened 2021-03-15 19:29:51 +01:00 by Lawrence Teng · 11 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71

Blender Version
Broken: 2.93.0 Alpha, branch: master, commit date: 2021-03-14 22:11, hash: 070010e203
Worked: 2.93.0 Alpha, branch: master, commit date: 2021-03-03 22:32, hash: e4a55b46c4

Short description of error
The transparent shader setup looks like "white emission" in material and render preview, it also appears in the final render
001.JPG

Also some funky things going on with Ambient occlusion and bloom settings:
2021-03-15 11-18-33.mkv

In the older version the file is okay:
002.JPG

Exact steps for others to reproduce the error


Perhaps this not a bug but a setting that I need to enable or change? But this is not documented anywhere (maybe related to this other issue: #86558 (Eevee render / preview artifact))

Thanks,

Lawrence

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 **Blender Version** Broken: 2.93.0 Alpha, branch: master, commit date: 2021-03-14 22:11, hash: `070010e203` Worked: 2.93.0 Alpha, branch: master, commit date: 2021-03-03 22:32, hash: `e4a55b46c4` **Short description of error** The transparent shader setup looks like "white emission" in material and render preview, it also appears in the final render ![001.JPG](https://archive.blender.org/developer/F9893131/001.JPG) Also some funky things going on with Ambient occlusion and bloom settings: [2021-03-15 11-18-33.mkv](https://archive.blender.org/developer/F9893134/2021-03-15_11-18-33.mkv) In the older version the file is okay: ![002.JPG](https://archive.blender.org/developer/F9893136/002.JPG) **Exact steps for others to reproduce the error** - Open attached .blend file - hit material preview or render preview [shader_test.blend](https://archive.blender.org/developer/F9893138/shader_test.blend) --- Perhaps this not a bug but a setting that I need to enable or change? But this is not documented anywhere (maybe related to this other issue: #86558 (Eevee render / preview artifact)) Thanks, Lawrence
Author

Added subscriber: @Lteng

Added subscriber: @Lteng

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I cannot reproduce this on the current development versions of Blender.
Has this problem already been fixed?
Please try the latest daily build: https://builder.blender.org/download/
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
If the problem persists, please give us more clear instructions on how to reproduce it from scratch.

I cannot reproduce this on the current development versions of Blender. Has this problem already been fixed? Please try the latest daily build: https://builder.blender.org/download/ Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue. If the problem persists, please give us more clear instructions on how to reproduce it from scratch.
Author

Hi,
I'm still getting the same problem with the latest built. But I have simplified the file to try to narrow things down a bit.
a) Default scene
b) Remove cube
c) Add UV sphere, subd 5
d) Add new node shader to cube
e) Add Glass shader to cube

What I get is the glass shader is glowing white like an emission shader:
002.JPG

In the older version (the working one), this is what I get ( assuming this is what it is supposed to be):
001.JPG

I'm attaching the file just in case:
glass_shader.blend

Thanks.

Lawrence

Hi, I'm still getting the same problem with the latest built. But I have simplified the file to try to narrow things down a bit. a) Default scene b) Remove cube c) Add UV sphere, subd 5 d) Add new node shader to cube e) Add Glass shader to cube What I get is the glass shader is glowing white like an emission shader: ![002.JPG](https://archive.blender.org/developer/F9896721/002.JPG) In the older version (the working one), this is what I get ( assuming this is what it is supposed to be): ![001.JPG](https://archive.blender.org/developer/F9896724/001.JPG) I'm attaching the file just in case: [glass_shader.blend](https://archive.blender.org/developer/F9896726/glass_shader.blend) Thanks. Lawrence

Changed status from 'Needs User Info' to: 'Needs Triage'

Changed status from 'Needs User Info' to: 'Needs Triage'

Still cannot reproduce the problem:

**System Information**
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001
Still cannot reproduce the problem: ``` **System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001 ```
Author

Can it be a graphics card issue then?
You have a Radeon I noticed.

Can it be a graphics card issue then? You have a Radeon I noticed.

In #86598#1131472, @Lteng wrote:
Can it be a graphics card issue then?

It is quite possible, but this seems to be an isolated case. (Since I didn't find similar reports).
Perhaps it is related to this other problem that is already being investigated: #86604 (EEVEE roughness 0 results in bright white material)

Please double-check if the drivers are up to date.
To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html

> In #86598#1131472, @Lteng wrote: > Can it be a graphics card issue then? It is quite possible, but this seems to be an isolated case. (Since I didn't find similar reports). Perhaps it is related to this other problem that is already being investigated: #86604 (EEVEE roughness 0 results in bright white material) Please double-check if the drivers are up to date. To upgrade to the latest driver, see here for more information: https://docs.blender.org/manual/en/dev/troubleshooting/gpu/index.html
Author

You are right, it is related to #86604. This is a duplicate task then. I adjusted the roughness to 0.001 and it temporarily solved it.
We should just close this task then to avoid confusion.
Thanks for all the help, much appreciated.

Lawrence

You are right, it is related to #86604. This is a duplicate task then. I adjusted the roughness to 0.001 and it temporarily solved it. We should just close this task then to avoid confusion. Thanks for all the help, much appreciated. Lawrence

Closed as duplicate of #86604

Closed as duplicate of #86604
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#86598
No description provided.