Blender crashes after pressing ctrl+shift+g in a new geo nodes tree #86677
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Reference: blender/blender#86677
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System Information
Operating system: Win 10
Graphics card:
Blender Version
Broken: 2.92.0; 2.93a
Steps to reproduce:
Added subscriber: @CreatorSiSo
Added subscriber: @lone_noel
I can reproduce this. This also happens when using Select Grouped/ ctrl+shift+g in any empty node tree or empty node group.
I tried to have a look at it and the issue seems to be that, when being in an empty node tree/node group (either after creating an empty one, or deleting all nodes except for the input and output) there is no active node.
This results in a crash when
node_select_grouped_exec
is run and it tries to select the active node withnodeSetSelected(node_act, true)
.The crash can be prevented by adding a null-check after getting the active node and returning early, but I'm not sure if that is considered a proper fix.
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
Also : thx @lone_noel for the patch, that is already helpful, I'll see if we can bring this to do the same as for shading nodes
This issue was referenced by
1e1d96f0a8
@lone_noel : I was thinking for a bit if it would be better to ensure an active node for geometry node trees to begin with (like other nodetrees do), but it turned out that deleting an active node in the other nodetrees would equally crash.
So yeah, your solution is really the safest here, thx!
Changed status from 'Confirmed' to: 'Resolved'