Adjustments to the Plane/Grid Primitive #86819
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Reference: blender/blender#86819
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Rename Plane to Grid.
Default: 3x3 (9 vertices total)
Vertices X-Y -> Rows/ColumnsWe decided not to do this because columns sounds "vertical" and for consistency with other nodesChanged status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
Adjuments of Plane/Grid Primitives for geometry nodesto Adjument to the Plane/Grid PrimitiveAdded subscriber: @HooglyBoogly
Thinking about this a bit more, I think I'd like to see a little more reasoning for the 3x3 default, it seems a bit odd to me. When I use a grid, I usually want either lots of subdivisions, or none.
Adjument to the Plane/Grid Primitiveto Adjustments to the Plane/Grid PrimitiveMy reasoning was that whatever we pick will be arbritary. So I thought 3x3 was the minimum grid and let users expand from there.
Another point is, given that users will need to figure out that the relation between number of rows/colums and vertices, having it an initial low number makes it simpler to count/check. (specially when #86874 is fixed.
@HooglyBoogly considering that we use Vertices for every other primitive (and should use for line as well) I think it is ok to use Vertices X/Y for consistency
Added subscriber: @KenzieMac130
Vertices is not technically correct for the other primitives, cones and cylinders have twice as many vertices as their UI indicates.
I see what you mean but:
This is something people can figure out very soon. And consistency (e.g., vertices is "base vertice" for both cone and cylinder) helps with that.
This issue was referenced by
80530edcae
Added subscriber: @lone_noel
I've noticed the Shift+A Grid uses Subdivisions rather than Vertices. Considering consistency is what sparked the renaming from Plane to Grid, it might make sense to change that, as well.
IMO it makes more sense to use a more specific word. "Subdivisions" sounds too much like the subdivision node, which is a different operation.
Added subscriber: @Erindale
Can we also just appreciate how incredibly confusing it is to select 4 subdivisions and get 3 cuts for a total of 5 vertices.
Vertices also fits the naming convention of the other nodes:
This issue was referenced by
b1380101df
Changed status from 'Confirmed' to: 'Resolved'