Issues with Fluid sim INSIDE objects #87029
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Reference: blender/blender#87029
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System Information
Operating system: Win 10
Graphics card: Twin GTX 1070
Blender Version
Broken: 2.92
Worked: 2.91
Fluid sim inside properly meshed objects does not work at all
All settings that used to work in 2.93 and 2.91 do not work AT ALL in 2.92. Looks like it considers the mesh as a closed object.
Thanks in advance
Added subscriber: @Loulou_972
Added subscriber: @filedescriptor
Changed status from 'Needs Triage' to: 'Needs User Info'
@Loulou_972 It would be very helpful if you could provide the test
.blend
file. You can edit the task and upload it via drag & drop. Thank you.Hi David
Attached is the test file
Thanks test liquide pe1.blend
Changed status from 'Needs User Info' to: 'Resolved'
Hi David
Found out a solution for that specific issue, ramp up the Resolution Division to 200 Minimum solves the issue, but that is A LOT compare to what is feasable in 2.83 LTS
Also, the issue remains UNSOLVED for closed Mesh.
I have attached another blend that worked perfectly fine in 2.83 LTS, but does not in 2.92, unless you "break" open the mesh by cutting out a piece. For that specific issue, even ramping up the Resolution to 300 does not solve it.
Thanks again
Cheers
Changed status from 'Resolved' to: 'Needs Triage'
@Loulou_972 I will keep this task open for now. From what I understand there seems to be a regression in the simulator so this will have to be investigated further. If there is a workaround then that does not mean, that the task can be marked as resolved.
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I don't know if it's the same problem reported, but in my case the simulation crashes.
This is the file I used:
quick_fluid_crash.blend
If it is not the same problem, it must be related, so I am confirming the bug.
Added subscriber: @JasonHorkles
The only time it seems to work is if the fluid shape is both inside and outside the effector
Works normally from my testing on 2.83.15 but not 2.93.0 nor 3.0.0
Fluid.blend
Added subscriber: @stephen_pearson
Same here. 2.83 works perfectly fine but once you jump to 2.90+ or 3.0.0 the fluid no longer simulates. I've tried so many variations to see if I can figure out a solution but nothing is working. In 2.83 flipping the normals to the inside of the mesh works but not in 2.9 or 3.0.0 The only way 2.9 can simulate fluid inside a mesh is if you cut a hole somewhere on the mesh. It also depends on the size of the hole, if it's to small it won't work.
Is this suppose to act this way or is it a bug?
Duplicate of #81423, #83483
Will mark as a known issue since fluid sim isn't actively maintained.