Create the shadow catcher in eevee give a black result #87272

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opened 2021-04-07 19:32:15 +02:00 by blendcmds · 11 comments

System Information
Operating system: Windows 10 64bits
Graphics card: NVIDIA GeForce RTX 2060
Blender Version
Broken: 2.90, 2.91, 2.92, 2.93
Worked: 2.83.12

Short description of error
I followed the tutorial how to make a shadow catcher on eevee (https://artisticrender.com/how-to-create-a-shadow-catcher-with-eevee-in-blender/). But it makes the result totally black when using version 2.90 and i've tried 2.91, 2.92, and 2.93. But the result is the same

2.92.png

In 2.83 the result is like this
2.83.jpg

Exact steps for others to reproduce the error
shadow_bug.blend

**System Information** Operating system: Windows 10 64bits Graphics card: NVIDIA GeForce RTX 2060 **Blender Version** Broken: 2.90, 2.91, 2.92, 2.93 Worked: 2.83.12 **Short description of error** I followed the tutorial how to make a shadow catcher on eevee (https://artisticrender.com/how-to-create-a-shadow-catcher-with-eevee-in-blender/). But it makes the result totally black when using version 2.90 and i've tried 2.91, 2.92, and 2.93. But the result is the same ![2.92.png](https://archive.blender.org/developer/F9923135/2.92.png) In 2.83 the result is like this ![2.83.jpg](https://archive.blender.org/developer/F9923132/2.83.jpg) **Exact steps for others to reproduce the error** [shadow_bug.blend](https://archive.blender.org/developer/F9923137/shadow_bug.blend)
Author

Added subscriber: @Ikyuv

Added subscriber: @Ikyuv

Added subscriber: @DeanKJones

Added subscriber: @DeanKJones

This comment was removed by @DeanKJones

*This comment was removed by @DeanKJones*
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Seems to be a problem with Alpha Clip in this case, Alpha Blend is fine

Seems to be a problem with `Alpha Clip` in this case, `Alpha Blend` is fine
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Added subscriber: @fclem

Added subscriber: @fclem
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Will confirm for now, looks like Alpha Clip is not evaluated correctly if the tree is slightly more complex than a simple Mix Shader (where it is still working fine).

Related commits:

CC @fclem

Will confirm for now, looks like Alpha Clip is not evaluated correctly if the tree is slightly more complex than a simple Mix Shader (where it is still working fine). Related commits: - b18c2a3c41 - 96e8dadda0 CC @fclem
Author

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Resolved' to: 'Confirmed'

Changed status from 'Resolved' to: 'Confirmed'

For the record, this is caused by the alpha clip/hashed prepass not evaluating the lighting. This is done for performance reasons. However, we could detect the cases where this is needed and enable it case by case.

On the other hand, a real shadow catcher should be the priority.

For the record, this is caused by the alpha clip/hashed prepass not evaluating the lighting. This is done for performance reasons. However, we could detect the cases where this is needed and enable it case by case. On the other hand, a real shadow catcher should be the priority.
Philipp Oeser removed the
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EEVEE & Viewport
label 2023-02-09 15:13:46 +01:00
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Reference: blender/blender#87272
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