Persistent Data ignores animation #87295
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Reference: blender/blender#87295
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System Information
Operating system: Linux-5.11.8-arch1-1-x86_64-with-glibc2.33 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.67
Blender Version
Broken: version: 2.93.0 Alpha, branch: master, commit date: 2021-04-07 21:03, hash:
b7b1b2325c
Caused by
9676a1f61e
Short description of error
While camera animations work fine, simple object animations seem to be ignored (or treated as persistent) when the new Persistent Data option is enabled.
Exact steps for others to reproduce the error
See attached blend-file.
There are two animations present: The empty that drives the texture offset, as well as the sphere should move. (Easy to see in the viewport when scrubbing in Material Preview or Rendered View.
It renders fine with Persistent Data disabled, but with the option enabled, all the frames are identical.
persistent_data_bug.blend
Added subscriber: @MichaelHermann
#87378 was marked as duplicate of this issue
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, was still good though in
074b0b6da0
.Will check.
Caused by
9676a1f61e
Added subscriber: @brecht
Added subscriber: @MLSpence
Added subscriber: @AditiaA.Pratama
Added subscriber: @IliaKovalev
Added subscriber: @YegorSmirnov
Added subscriber: @whyohme
Added subscriber: @catblue44
This issue was referenced by
cedd8b8c56
Changed status from 'Confirmed' to: 'Resolved'