particle hair color abnormality #87379

Closed
opened 2021-04-10 22:04:52 +02:00 by jo · 6 comments

Operating system: windows 10
Graphics card: RTX 2060

Blender Version
Broken: blender 2.90 and above, including 2.93A
Worked: blender 2.83 LTS

Short description of error
there are 3 planes, each plane has two particle hair systems. the particle hairs that on the same plane has the same material.
in blender 2.83 LTS. the color display as intended. since 2.90, when both hair system are active, the color is mix with others of different planes and different materials. if either one of the hair systems that on the same plane is disable, the color return to normal. in 2.83 it looks right, but in 2.90 and above, the blue and green materials also mix with red somehow.

283LTS.jpg

290Above.jpg

Exact steps for others to reproduce the error
open attached blend file in 290 and above, switch to preview render to see the color mixed within different materials.
change the color_ramp.interpolation to different type from each other would fix the issue, for example, mat1's color_ramp.interpolation to linear, mat2's color_ramp.interpolation to ease, mat3's color_ramp.interpolation to cardinal

particle hair color.blend

Operating system: windows 10 Graphics card: RTX 2060 **Blender Version** Broken: blender 2.90 and above, including 2.93A Worked: blender 2.83 LTS **Short description of error** there are 3 planes, each plane has two particle hair systems. the particle hairs that on the same plane has the same material. in blender 2.83 LTS. the color display as intended. since 2.90, when both hair system are active, the color is mix with others of different planes and different materials. if either one of the hair systems that on the same plane is disable, the color return to normal. in 2.83 it looks right, but in 2.90 and above, the blue and green materials also mix with red somehow. ![283LTS.jpg](https://archive.blender.org/developer/F9928445/283LTS.jpg) ![290Above.jpg](https://archive.blender.org/developer/F9928446/290Above.jpg) **Exact steps for others to reproduce the error** open attached blend file in 290 and above, switch to preview render to see the color mixed within different materials. change the color_ramp.interpolation to different type from each other would fix the issue, for example, mat1's color_ramp.interpolation to linear, mat2's color_ramp.interpolation to ease, mat3's color_ramp.interpolation to cardinal [particle hair color.blend](https://archive.blender.org/developer/F9928444/particle_hair_color.blend)
Author

Added subscriber: @sleepyhead

Added subscriber: @sleepyhead
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm, will check.

Can confirm, will check.
Member

This is actually the same as #78845 (Some hair particles are rendered the wrong material in EEVEE).
I have raised priority there and updated that task with files/pics provided here.
Will merge these reports.

This is actually the same as #78845 (Some hair particles are rendered the wrong material in EEVEE). I have raised priority there and updated that task with files/pics provided here. Will merge these reports.
Member

Closed as duplicate of #78845

Closed as duplicate of #78845
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Reference: blender/blender#87379
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