Error saving emission volume in a PNG file #87717

Closed
opened 2021-04-22 17:28:38 +02:00 by Diogo Carvalho · 6 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1650

Blender Version
Broken: blender-2.93.0-0f66dbea904f-windows64
Worked: didn't found a working version. Doesn't work in the latest 2.93b or 2.92

Short description of error
Rendering emission volume and then saving it as a PNG file with alpha channel results in a strange noisy black and white image that is different from what is displayed by the render result. I have tried other file types and this seems to be limited to PNG files. I have not tried every file types though.

Exact steps for others to reproduce the error
Volume Emission PNG Bug Report.blend
Render the scene and then save the result as a png. Opening the png will show a different result from what is displayed in the render result window.

**System Information** Operating system: Windows 10 Graphics card: GTX 1650 **Blender Version** Broken: blender-2.93.0-0f66dbea904f-windows64 Worked: didn't found a working version. Doesn't work in the latest 2.93b or 2.92 **Short description of error** Rendering emission volume and then saving it as a PNG file with alpha channel results in a strange noisy black and white image that is different from what is displayed by the render result. I have tried other file types and this seems to be limited to PNG files. I have not tried every file types though. **Exact steps for others to reproduce the error** [Volume Emission PNG Bug Report.blend](https://archive.blender.org/developer/F10032686/Volume_Emission_PNG_Bug_Report.blend) Render the scene and then save the result as a png. Opening the png will show a different result from what is displayed in the render result window.
Author

Added subscriber: @sigma.17-1

Added subscriber: @sigma.17-1

Added subscriber: @rjg

Added subscriber: @rjg

I haven't had time to look at your file, but PNG uses unassociated / straight alpha and thus cannot represent a pixel that is both simultaneously transparent and emissive. You will have to use OpenEXR for this purpose, which uses associated / premultiplied alpha. However, the issue you're seeing might be unrelated to this.

I haven't had time to look at your file, but PNG uses unassociated / straight alpha and thus cannot represent a pixel that is both simultaneously transparent and emissive. You will have to use OpenEXR for this purpose, which uses associated / premultiplied alpha. However, the issue you're seeing might be unrelated to this.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Although it seems generally a bad idea to use PNGs with alpha for emmisive colors, we still have #81199 (Some effects [bloom, smoke, fire, ..] still don't save in PNG with transparent background (occlusion vs. emission)) open for this, will merge these reports

Although it seems generally a bad idea to use PNGs with alpha for emmisive colors, we still have #81199 (Some effects [bloom, smoke, fire, ..] still don't save in PNG with transparent background (occlusion vs. emission)) open for this, will merge these reports
Member

Closed as duplicate of #81199

Closed as duplicate of #81199
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Reference: blender/blender#87717
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