baking high res mantaflow sims ( both fluids and gas/smoke ) crashes blender 2.92 #87789
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Reference: blender/blender#87789
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blender_system_info.txt
blender_debug_output.txt
System Information
Operating system: win 10 20H2
Graphics card: 2x gtx 960 4GB
Blender Version
Broken: 2.92
Worked: N/A
Short description of error
trying to bake high res mantaflow sims ( both fluids and gas/smoke ) crashes blender and prevents restarting of modular caches
18.blend
Exact steps for others to reproduce the error
load the attached blend file and bake sim.
from reading other similar bug reports I believe this may be related to AMD cpus ( i am on threadripper 2970WX with 64 GB RAM ) but cant know for sure.
Added subscriber: @linxi
Added subscribers: @sebbas, @PratikPB2123
Unsure if you have talked to sebbas regarding the report. So removing him as assignee :)
I have not,
I only put him as assignee in hopes of getting some attention on this bug report as there has not been any since I posted it.
Removed subscriber: @sebbas
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Needs User Info'
how many frames before crash happens ? 400 res is going to take a long time..
Also, try:
C:\\Users\\((USER))\\AppData\\Roaming\\Blender Foundation\\Blender
Blender folder to something likeblender_backup
.blender_debug_log.cmd
and get a crashblender.crash.txt
the path of which would be at the end ofblender_debug_output.txt
I baked frame 1 to 8 on
f7b22fc3d2
debug build and 1- 30 on 2.92 release and no crash so far.macOS 10,14.6, intel i5, Intel hd 6000,
Could you mention them ?
Added subscriber: @rboxman
There's 2 other active reports for something similar: #86053 (from the comments, seems that not using blosc compression works around it) and #88120 which hasn't had user input in a while.
Sebbas made a change recently to at least workaround the blosc issue it looks like:
8dd43ac23e
Perhaps it's worthwhile for Ramon to try either Zip or None compression if he's the only one able to repro just to rule that in or out.
Added subscriber: @iss
Can your file be simplified, so it takes less time to check? I gave up after 50 frames too. I can let it work at some point but to debug this it may be better to have as fast crashing case as possible.
Added subscriber: @lichtwerk
Would like to gather info on whether this is resolved in 2.93? (because the suspicion is that
8dd43ac23e
already fixed this.Apologies for the lack of replies, Just tested the file and still crashing. It gets to about 70 frames before it just closes ( no screen freezing ) I have a suspicion that it is a scale issue as smaller sims even at these higher resolutions do seem to be more stable.
I can't reproduce after baking 75 frames.
I have looked at
blender_debug_output.txt
just now and noticed that there is frame change handler which may cause issues. Also bunch of other addons. I wouldn't expect scale to cause issues. High resolution seems more likely, but I would suspect some addon in this case.@linxi Can you click on File > Defaults > Load Factory Settings and re-check if the crash happens?
@linxi : poke ^
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.