baking high res mantaflow sims ( both fluids and gas/smoke ) crashes blender 2.92 #87789

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opened 2021-04-25 04:05:55 +02:00 by Ramon Fernandez · 19 comments

blender_system_info.txt

blender_debug_output.txt

System Information
Operating system: win 10 20H2
Graphics card: 2x gtx 960 4GB

Blender Version
Broken: 2.92
Worked: N/A

Short description of error
trying to bake high res mantaflow sims ( both fluids and gas/smoke ) crashes blender and prevents restarting of modular caches

18.blend

Exact steps for others to reproduce the error
load the attached blend file and bake sim.

from reading other similar bug reports I believe this may be related to AMD cpus ( i am on threadripper 2970WX with 64 GB RAM ) but cant know for sure.

[blender_system_info.txt](https://archive.blender.org/developer/F10036586/blender_system_info.txt) [blender_debug_output.txt](https://archive.blender.org/developer/F10036585/blender_debug_output.txt) **System Information** Operating system: win 10 20H2 Graphics card: 2x gtx 960 4GB **Blender Version** Broken: 2.92 Worked: N/A **Short description of error** trying to bake high res mantaflow sims ( both fluids and gas/smoke ) crashes blender and prevents restarting of modular caches [18.blend](https://archive.blender.org/developer/F10036590/18.blend) **Exact steps for others to reproduce the error** load the attached blend file and bake sim. from reading other similar bug reports I believe this may be related to AMD cpus ( i am on threadripper 2970WX with 64 GB RAM ) but cant know for sure.

Added subscriber: @linxi

Added subscriber: @linxi
Sebastián Barschkis was assigned by Ramon Fernandez 2021-04-30 00:45:50 +02:00
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Added subscribers: @sebbas, @PratikPB2123

Added subscribers: @sebbas, @PratikPB2123
Sebastián Barschkis was unassigned by Pratik Borhade 2021-05-03 18:40:12 +02:00
Member

Unsure if you have talked to sebbas regarding the report. So removing him as assignee :)

Unsure if you have talked to sebbas regarding the report. So removing him as assignee :)

In #87789#1155494, @PratikPB2123 wrote:
Unsure if you have talked to sebbas regarding the report. So removing him as assignee :)

I have not,
I only put him as assignee in hopes of getting some attention on this bug report as there has not been any since I posted it.

> In #87789#1155494, @PratikPB2123 wrote: > Unsure if you have talked to sebbas regarding the report. So removing him as assignee :) I have not, I only put him as assignee in hopes of getting some attention on this bug report as there has not been any since I posted it.
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Removed subscriber: @sebbas

Removed subscriber: @sebbas
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Added subscriber: @ankitm

Added subscriber: @ankitm
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
Member

how many frames before crash happens ? 400 res is going to take a long time..
Also, try:

  • Rename C:\\Users\\((USER))\\AppData\\Roaming\\Blender Foundation\\Blender Blender folder to something like blender_backup.
  • Run blender_debug_log.cmd and get a crash
  • upload blender_debug_log.blender.crash.txt the path of which would be at the end of blender_debug_output.txt
  • rename the folder in step 1 to get back your settings.

I baked frame 1 to 8 on f7b22fc3d2 debug build and 1- 30 on 2.92 release and no crash so far.
macOS 10,14.6, intel i5, Intel hd 6000,

.. from reading other similar bug reports ..

Could you mention them ?

how many frames before crash happens ? 400 res is going to take a long time.. Also, try: - Rename `C:\\Users\\((USER))\\AppData\\Roaming\\Blender Foundation\\Blender` Blender folder to something like `blender_backup`. - Run `blender_debug_log.cmd` and get a crash - upload blender_debug_log.`blender.crash.txt` the path of which would be at the end of `blender_debug_output.txt` - rename the folder in step 1 to get back your settings. I baked frame 1 to 8 on f7b22fc3d27113715e8726c69ab3264e1d487439 debug build and 1- 30 on 2.92 release and no crash so far. macOS 10,14.6, intel i5, Intel hd 6000, >.. from reading other similar bug reports .. Could you mention them ?

Added subscriber: @rboxman

Added subscriber: @rboxman

There's 2 other active reports for something similar: #86053 (from the comments, seems that not using blosc compression works around it) and #88120 which hasn't had user input in a while.

Sebbas made a change recently to at least workaround the blosc issue it looks like: 8dd43ac23e

Perhaps it's worthwhile for Ramon to try either Zip or None compression if he's the only one able to repro just to rule that in or out.

There's 2 other active reports for something similar: #86053 (from the comments, seems that not using blosc compression works around it) and #88120 which hasn't had user input in a while. Sebbas made a change recently to at least workaround the blosc issue it looks like: 8dd43ac23e Perhaps it's worthwhile for Ramon to try either Zip or None compression if he's the only one able to repro just to rule that in or out.

Added subscriber: @iss

Added subscriber: @iss

Can your file be simplified, so it takes less time to check? I gave up after 50 frames too. I can let it work at some point but to debug this it may be better to have as fast crashing case as possible.

Can your file be simplified, so it takes less time to check? I gave up after 50 frames too. I can let it work at some point but to debug this it may be better to have as fast crashing case as possible.
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Would like to gather info on whether this is resolved in 2.93? (because the suspicion is that 8dd43ac23e already fixed this.

Would like to gather info on whether this is resolved in 2.93? (because the suspicion is that 8dd43ac23e already fixed this.

Apologies for the lack of replies, Just tested the file and still crashing. It gets to about 70 frames before it just closes ( no screen freezing ) I have a suspicion that it is a scale issue as smaller sims even at these higher resolutions do seem to be more stable.

Apologies for the lack of replies, Just tested the file and still crashing. It gets to about 70 frames before it just closes ( no screen freezing ) I have a suspicion that it is a scale issue as smaller sims even at these higher resolutions do seem to be more stable.

I can't reproduce after baking 75 frames.

I have looked at blender_debug_output.txt just now and noticed that there is frame change handler which may cause issues. Also bunch of other addons. I wouldn't expect scale to cause issues. High resolution seems more likely, but I would suspect some addon in this case.

@linxi Can you click on File > Defaults > Load Factory Settings and re-check if the crash happens?

I can't reproduce after baking 75 frames. I have looked at `blender_debug_output.txt` just now and noticed that there is frame change handler which may cause issues. Also bunch of other addons. I wouldn't expect scale to cause issues. High resolution seems more likely, but I would suspect some addon in this case. @linxi Can you click on File > Defaults > Load Factory Settings and re-check if the crash happens?
Member

@linxi : poke ^

@linxi : poke ^

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#87789
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