Cycles X - Restoring Features #87837

Closed
opened 2021-04-26 17:18:11 +02:00 by Brecht Van Lommel · 75 comments
  • CUDA GPU host memory usage (missing estimation of memory used by integrator and kernels)
  • Shadow catcher
    • Initial implementation
    • Approximated mode? (for compatibility)
    • Better GPU occupancy
    • Catcher behind transparent object
    • Emissive meshes
    • Denoising
    • Shadow catcher in holdout collection (and don't use holdout shader on catcher, as it is not well-formed what is supposed to happen)
    • Non-transparent Film
    • Passes behavior when there is no catcher object
  • Volume rendering
    • Basic absorption, scattering and emission
    • Camera in volume
    • SSS in volume
    • Equiangular sampling
  • AO Pass
  • Shadow pass
  • Shader ray-tracing (bevel, AO node)
  • Multi-device rendering
    • Improve balancing between devices
    • Avoid unnecessary memory copies
    • Improve balancing for renders with few samples (moved to task #89833)
    • Adaptive sampling (requires neighbourhood, which is lost with the slicing. Perform filtering on the entire big tile?) (moved to task #74581)
  • Baking
    • Light baking (add init_from_bake and use regular integrator kernels)
    • Data baking (dedicated kernels)
    • Light baking filter options
  • Burley (decided not to add back unless we can't improve Random Walk enough, moved to task #91540)
  • Cryptomatte postprocessing
    • Accurate mode (disabled/removed for until there is clear demo case)
    • Simple implementation
  • CPU profiling stats
  • Rendering high res images
    • Tiled rendering
    • Save buffers
    • Denoising
    • Adaptive sampling
  • Progress and status report
- [x] CUDA GPU host memory usage (missing estimation of memory used by integrator and kernels) - [x] Shadow catcher - [x] Initial implementation - [x] Approximated mode? (for compatibility) - [x] Better GPU occupancy - [x] Catcher behind transparent object - [x] Emissive meshes - [x] Denoising - [x] Shadow catcher in holdout collection (and don't use holdout shader on catcher, as it is not well-formed what is supposed to happen) - [x] Non-transparent Film - [x] Passes behavior when there is no catcher object - [x] Volume rendering - [x] Basic absorption, scattering and emission - [x] Camera in volume - [x] SSS in volume - [x] Equiangular sampling - [x] AO Pass - [x] Shadow pass - [x] Shader ray-tracing (bevel, AO node) - [x] Multi-device rendering - [x] Improve balancing between devices - [x] Avoid unnecessary memory copies - [x] Improve balancing for renders with few samples (moved to task #89833) - [x] Adaptive sampling (requires neighbourhood, which is lost with the slicing. Perform filtering on the entire big tile?) (moved to task #74581) - [x] Baking - [x] Light baking (add init_from_bake and use regular integrator kernels) - [x] Data baking (dedicated kernels) - [x] Light baking filter options - [x] Burley (decided not to add back unless we can't improve Random Walk enough, moved to task #91540) - [x] Cryptomatte postprocessing - [x] Accurate mode (disabled/removed for until there is clear demo case) - [x] Simple implementation - [x] CPU profiling stats - [x] Rendering high res images - [x] Tiled rendering - [x] Save buffers - [x] Denoising - [x] Adaptive sampling - [x] Progress and status report
Author
Owner

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Author
Owner

Added subscriber: @brecht

Added subscriber: @brecht

#87994 was marked as duplicate of this issue

#87994 was marked as duplicate of this issue

#87931 was marked as duplicate of this issue

#87931 was marked as duplicate of this issue

Added subscriber: @elias.andersson92

Added subscriber: @elias.andersson92

Added subscriber: @SteffenD

Added subscriber: @SteffenD

Added subscriber: @Diogo_Valadares

Added subscriber: @Diogo_Valadares

Added subscriber: @MetinSeven-1

Added subscriber: @MetinSeven-1

Added subscriber: @moisessalvador

Added subscriber: @moisessalvador

Please keep Burley, Random walk in it's current state is very finicky and not reliable for all looks. The color doesn't converge to the correct one at very small radii, it's hard to exclude parts from affecting others except by separating meshes as different objects (other render engines let you exclude parts from each other in the shader), the sharp edges are not always wanted, and so on and so forth.

Please keep Burley, Random walk in it's current state is very finicky and not reliable for all looks. The color doesn't converge to the correct one at very small radii, it's hard to exclude parts from affecting others except by separating meshes as different objects (other render engines let you exclude parts from each other in the shader), the sharp edges are not always wanted, and so on and so forth.

Added subscriber: @FilipPolbratt

Added subscriber: @FilipPolbratt
Member

Added subscriber: @Alaska

Added subscriber: @Alaska

Added subscriber: @GeorgiaPacific

Added subscriber: @GeorgiaPacific

Added subscriber: @lacilaci

Added subscriber: @lacilaci

Added subscriber: @DarkKnight

Added subscriber: @DarkKnight

Added subscriber: @Harvester

Added subscriber: @Harvester

Added subscriber: @PiloeGAO

Added subscriber: @PiloeGAO

Added subscriber: @marianobasti

Added subscriber: @marianobasti

Added subscriber: @dabuxian

Added subscriber: @dabuxian

Added subscriber: @strangerman

Added subscriber: @strangerman

Added subscriber: @semimetallic

Added subscriber: @semimetallic

Added subscriber: @JasonClarke

Added subscriber: @JasonClarke
Contributor

Added subscriber: @KenzieMac130

Added subscriber: @KenzieMac130

Added subscriber: @Roggii-4

Added subscriber: @Roggii-4

Removed subscriber: @moisessalvador

Removed subscriber: @moisessalvador
Member

Added subscribers: @vfxnder, @bruce55

Added subscribers: @vfxnder, @bruce55

Added subscriber: @ManuelAlbert

Added subscriber: @ManuelAlbert
Member

Added subscriber: @prashanth-3

Added subscriber: @prashanth-3

Added subscriber: @Maged_Afra

Added subscriber: @Maged_Afra

Added subscriber: @PetterLundh

Added subscriber: @PetterLundh

Added subscriber: @SerjMaiorov

Added subscriber: @SerjMaiorov

Added subscriber: @AlexeyAdamitsky

Added subscriber: @AlexeyAdamitsky

Added subscriber: @baoyu

Added subscriber: @baoyu

Added subscriber: @LasseFoster-2

Added subscriber: @LasseFoster-2

Added subscriber: @ephraimpauli

Added subscriber: @ephraimpauli

Removed subscriber: @ephraimpauli

Removed subscriber: @ephraimpauli

Added subscriber: @salaivv

Added subscriber: @salaivv

Added subscriber: @Aeraglyx

Added subscriber: @Aeraglyx

Added subscriber: @rsgnz

Added subscriber: @rsgnz

Added subscriber: @machieb

Added subscriber: @machieb

Added subscriber: @Gadas

Added subscriber: @Gadas

Added subscriber: @Emi_Martinez

Added subscriber: @Emi_Martinez

Added subscriber: @frameshift

Added subscriber: @frameshift
Contributor

Added subscriber: @IyadAhmed

Added subscriber: @IyadAhmed

Added subscriber: @SergeyHerr

Added subscriber: @SergeyHerr

Added subscriber: @2046411367

Added subscriber: @2046411367

Added subscriber: @Sparazza

Added subscriber: @Sparazza

Added subscriber: @PhlixFer

Added subscriber: @PhlixFer

Added subscriber: @Nico-Traber

Added subscriber: @Nico-Traber

Removed subscriber: @salaivv

Removed subscriber: @salaivv
Author
Owner

Note we moved some items to #87839 (Cycles X - New Features and Changes) and #87836 (Cycles: GPU Performance) when they were not existing features.

Note we moved some items to #87839 (Cycles X - New Features and Changes) and #87836 (Cycles: GPU Performance) when they were not existing features.

Added subscriber: @VDC

Added subscriber: @VDC

Added subscriber: @DjordjeKomljenovic

Added subscriber: @DjordjeKomljenovic

Added subscriber: @BrianSavery

Added subscriber: @BrianSavery

Added subscriber: @ostry

Added subscriber: @ostry

Added subscriber: @ParallelMayhem

Added subscriber: @ParallelMayhem

Added subscriber: @ReinhardK

Added subscriber: @ReinhardK

Added subscriber: @theRAIN

Added subscriber: @theRAIN

Added subscriber: @PeterBaintner

Added subscriber: @PeterBaintner

Added subscriber: @cata_cg

Added subscriber: @cata_cg

Added subscriber: @ioioiofilip

Added subscriber: @ioioiofilip

Added subscriber: @AndyCuccaro

Added subscriber: @AndyCuccaro

Added subscriber: @Nik-9

Added subscriber: @Nik-9

Added subscriber: @heini

Added subscriber: @heini
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58

Added subscriber: @Toss90

Added subscriber: @Toss90

Added subscriber: @ahmed.hindy96

Added subscriber: @ahmed.hindy96

Added subscriber: @BlenderGuraichi

Added subscriber: @BlenderGuraichi

Added subscriber: @johannes.wilde

Added subscriber: @johannes.wilde

Added subscriber: @MarijnvanBekkum

Added subscriber: @MarijnvanBekkum

Added subscriber: @Macilvoy

Added subscriber: @Macilvoy

This issue was referenced by blender/cycles@5db8d93df3

This issue was referenced by blender/cycles@5db8d93df3800ed9e90651ca305611c0612e606d

This issue was referenced by 0803119725

This issue was referenced by 08031197250aeecbaca3803254e6f25b8c7b7b37
Author
Owner

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Brecht Van Lommel self-assigned this 2021-09-20 19:35:50 +02:00
Author
Owner

Closing this task, all the remaining work has been moved to other tasks.

Closing this task, all the remaining work has been moved to other tasks.
Thomas Dinges added this to the 2.90 milestone 2023-02-08 16:25:39 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
62 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#87837
No description provided.