EEVEE Transparent mask + baked lighting optimisation issue #87851

Closed
opened 2021-04-27 02:51:54 +02:00 by Dennis Wormgoor · 9 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-02-13 14:43, hash: 7f7e683099
Worked: Previous commit

Short description of error
I have a house with some trees around it that use a masked transparancy for the leaves.
When i bake the lighting for eevee (irradiance probes + several reflection cubes) the impact of these trees is massive. in 2.92 i had about 60fps, and in 2.93 its down to 10fps (when hiding the vegetation collection, it basicly runs like the 2.92 version with vegetation)
When i have a sunlight shining trough these masked leaves, it runs fine. but when the scene has baked eevee lighting, the performance goes down alot.

Exact steps for others to reproduce the error
Opening my attached scene 2.92, bake the indirect lighting as it is set up, and view the rendered viewport. Now repeat these steps in 2.93 (everything in this file is deleted exept the relevant items for this bug)

Blender bug.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.89 **Blender Version** Broken: version: 2.93.0, branch: master, commit date: 2021-02-13 14:43, hash: `7f7e683099` Worked: Previous commit **Short description of error** I have a house with some trees around it that use a masked transparancy for the leaves. When i bake the lighting for eevee (irradiance probes + several reflection cubes) the impact of these trees is massive. in 2.92 i had about 60fps, and in 2.93 its down to 10fps (when hiding the vegetation collection, it basicly runs like the 2.92 version with vegetation) When i have a sunlight shining trough these masked leaves, it runs fine. but when the scene has baked eevee lighting, the performance goes down alot. **Exact steps for others to reproduce the error** Opening my attached scene 2.92, bake the indirect lighting as it is set up, and view the rendered viewport. Now repeat these steps in 2.93 (everything in this file is deleted exept the relevant items for this bug) [Blender bug.blend](https://archive.blender.org/developer/F10040470/Blender_bug.blend)

Added subscriber: @Denniswoo1993

Added subscriber: @Denniswoo1993

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I can't see any visual differences.
But I notice a decrease in performance and a consistent crash.
I will do the bisect to find which commit introduced this.


Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce MX250/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11
Blender Version: 3.0.0 Alpha, branch: master, commit date: 2021-04-28 22:27, hash: 14f59a0349

I can't see any visual differences. But I notice a decrease in performance and a consistent crash. I will do the bisect to find which commit introduced this. --- Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce MX250/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.11 Blender Version: 3.0.0 Alpha, branch: master, commit date: 2021-04-28 22:27, hash: `14f59a0349`

Regression introduced in 7f7e683099

Regression introduced in 7f7e683099

Added subscriber: @leonardos

Added subscriber: @leonardos

i can cofnirm the problem on my rx 6800, fps is very low with baked trees!

i can cofnirm the problem on my rx 6800, fps is very low with baked trees!

This issue was referenced by d4783e019e

This issue was referenced by d4783e019e3d34e7db49e4a7e2bc611f0956d989

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Clément Foucault self-assigned this 2021-05-12 17:20:23 +02:00
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Reference: blender/blender#87851
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