Alembic: export animated vertex colors #88074
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Reference: blender/blender#88074
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The Alembic exporter currently (Blender 3.0 alpha, master @
42e350b9a5
) exports vertex colors only on the first exported frame. It would be nice if it would do this on every frame.This task was created so that D8397: Alembic add option to write UVs on every frame can be limited to only exporting animated UV maps. Applying the same approch to vertex colors crashes the Alembic exporter:
This is due to the
write_mcol()
function creating a new C++ object on every call, instead of keeping a reference to a single object. This causes the Alembic exporter to finalise the written property after a single frame, and then crash when a new property with the same name is created. To reproduce this crash, apply this patch:and export the cube from this example file. The Python console already has a command set up, so you only need to run it by pressing {key Enter} there.
test_animated_vcolors.blend
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @dr.sybren, @CodyWinchester
This issue was referenced by
4e2478940e
Changed status from 'Confirmed' to: 'Resolved'
Marking as resolved, this should have been closed when D11278: Alembic: Allow exporting of animated vertex colors landed.