overlay.show_paint_wire doesn't work in vertex paint modes depending on edit mode selection #88385
Open
opened 2021-05-18 23:41:00 +02:00 by Demeter Dzadik
·
21 comments
No Branch/Tag Specified
main
blender-v4.0-release
temp-sculpt-dyntopo
blender-v3.6-release
universal-scene-description
blender-v3.3-release
asset-browser-frontend-split
brush-assets-project
asset-shelf
anim/armature-drawing-refactor-3
temp-sculpt-dyntopo-hive-alloc
tmp-usd-python-mtl
tmp-usd-3.6
blender-v3.5-release
blender-projects-basics
blender-v2.93-release
temp-sculpt-attr-api
realtime-clock
sculpt-dev
gpencil-next
bevelv2
microfacet_hair
xr-dev
principled-v2
v3.6.4
v3.6.3
v3.3.11
v3.6.2
v3.3.10
v3.6.1
v3.3.9
v3.6.0
v3.3.8
v3.3.7
v2.93.18
v3.5.1
v3.3.6
v2.93.17
v3.5.0
v2.93.16
v3.3.5
v3.3.4
v2.93.15
v2.93.14
v3.3.3
v2.93.13
v2.93.12
v3.4.1
v3.3.2
v3.4.0
v3.3.1
v2.93.11
v3.3.0
v3.2.2
v2.93.10
v3.2.1
v3.2.0
v2.83.20
v2.93.9
v3.1.2
v3.1.1
v3.1.0
v2.83.19
v2.93.8
v3.0.1
v2.93.7
v3.0.0
v2.93.6
v2.93.5
v2.83.18
v2.93.4
v2.93.3
v2.83.17
v2.93.2
v2.93.1
v2.83.16
v2.93.0
v2.83.15
v2.83.14
v2.83.13
v2.92.0
v2.83.12
v2.91.2
v2.83.10
v2.91.0
v2.83.9
v2.83.8
v2.83.7
v2.90.1
v2.83.6.1
v2.83.6
v2.90.0
v2.83.5
v2.83.4
v2.83.3
v2.83.2
v2.83.1
v2.83
v2.82a
v2.82
v2.81a
v2.81
v2.80
v2.80-rc3
v2.80-rc2
v2.80-rc1
v2.79b
v2.79a
v2.79
v2.79-rc2
v2.79-rc1
v2.78c
v2.78b
v2.78a
v2.78
v2.78-rc2
v2.78-rc1
v2.77a
v2.77
v2.77-rc2
v2.77-rc1
v2.76b
v2.76a
v2.76
v2.76-rc3
v2.76-rc2
v2.76-rc1
v2.75a
v2.75
v2.75-rc2
v2.75-rc1
v2.74
v2.74-rc4
v2.74-rc3
v2.74-rc2
v2.74-rc1
v2.73a
v2.73
v2.73-rc1
v2.72b
2.72b
v2.72a
v2.72
v2.72-rc1
v2.71
v2.71-rc2
v2.71-rc1
v2.70a
v2.70
v2.70-rc2
v2.70-rc
v2.69
v2.68a
v2.68
v2.67b
v2.67a
v2.67
v2.66a
v2.66
v2.65a
v2.65
v2.64a
v2.64
v2.63a
v2.63
v2.61
v2.60a
v2.60
v2.59
v2.58a
v2.58
v2.57b
v2.57a
v2.57
v2.56a
v2.56
v2.55
v2.54
v2.53
v2.52
v2.51
v2.50
v2.49b
v2.49a
v2.49
v2.48a
v2.48
v2.47
v2.46
v2.45
v2.44
v2.43
v2.42a
v2.42
v2.41
v2.40
v2.37a
v2.37
v2.36
v2.35a
v2.35
v2.34
v2.33a
v2.33
v2.32
v2.31a
v2.31
v2.30
v2.28c
v2.28a
v2.28
v2.27
v2.26
v2.25
Labels
Clear labels
This issue affects/is about backward or forward compatibility
Issues relating to security: https://wiki.blender.org/wiki/Process/Vulnerability_Reports
Apply labels
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
This issue affects/is about backward or forward compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest: Wayland
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Issues relating to security: https://wiki.blender.org/wiki/Process/Vulnerability_Reports
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest: Wayland
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
Milestone
Set milestone
Clear milestone
No items
No Milestone
Projects
Set Project
Clear projects
No project
Assignees
Assign users
Clear assignees
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#88385
Reference in New Issue
There is no content yet.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-11 06:04, hash:
1151adf62d
Worked: 2.80?
Short description of error

This overlay option seems to take into account edit-mode selection
Here's what it's supposed to do:
viIeK7Tkv0.mp4
But on 2.93 and 3.0 it appears to do nothing in Weight/Vertex Paint mode if the geometry is selected in edit mode. This seems like a bug, unless it's some odd design choice?
Exact steps for others to reproduce the error
Note: This now changed again in
44d2479dc3
(now it does not draw at all -- reported separately in #89880 (overlay.show_paint_wire doesn't work anymore))Added subscriber: @Mets
overlay.show_paint_wire doesn't work in weight paint modeto overlay.show_paint_wire doesn't work in weight paint mode depending on edit mode selectionAdded subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check
Hm, so after looking at this with fresh eyes (after coffee), I actually think this works as intended?
So the way it seems it will always take selection into account now (in vert select mode and in face select mode)
So, if everything is unselected in editmode, you'll get wires in weightpaint as well.
In vertex select mode, wire display was independent from selection in 2.80, that changed in 2.81
2.79 did not draw wires in vertex select mode at all.
Will check if the change from 2.80 to 2.81 was an intentional one now.
forgot to mention that after 2.81, it will also depend on selection if neither vertex nor face masking are used
Changed status from 'Confirmed' to: 'Needs User Info'
So before digging further, I'd like to know the following @Mets
Now that I think about it, no. I edited the report after realizing that selection mattered, and because it was 2am and I was braindead, I forgot to check if the same thing is the case with earlier versions.
Yessir, that is correct. So things work as expected when everything is deselected in editmode.
If it turns out this always worked like this then... I find it rather odd design. :D
Except for the change from 2.80 to 2.81 [in the former, wireframe was visible even with selected geometry, in the later, selection was taken into account], this seems to behave consistent across versions.
In order to have a clean report, @Mets, please also clarify this:
On my side, there is no difference in behavior between weight/vertex paint, please confirm.
Hmm, I could've sworn that it was always displaying the wireframe in vertex paint mode, but now that I check again, you seem to be right... Maybe I was going crazy :/ I'll update the original post with what I see happening currently.
overlay.show_paint_wire doesn't work in weight paint mode depending on edit mode selectionto overlay.show_paint_wire doesn't work in vertex paint modes depending on edit mode selectionChanged status from 'Needs User Info' to: 'Needs Developer To Reproduce'
OK, thx updating this.
At this point I think it would be good to make a design decision on this.
How do we want this to behave? Always have the wire visible? Take selection into account in face and vertex masking?
I think the reason this may have been unintentional is because it's inconsistent with other methods of wireframe drawing, which don't take selection into account and also look a bit different.
overlay.show_wireframes
: Draws wireframes on all objects. This takes precedent over the below options.Object.show_wire
: Draws wireframe on a single object(regardless of mode or selection state). This takes precedent over the below option.overlay.show_paint_wire
: This is the weird one. This draws wireframe only on the active object, only in vertex paint. Nothing wrong with this idea, but this is the only wire drawing method which also comes with weird behaviour depending on the masking mode and selection states:So I would be really curious what was the intended design here.
My suggestion is that when
overlay.show_paint_wire
is True, just draw all edges.Vertex and Face masking modes are the only ones where selection states matter - and they already have clear ways to indicate when a vertex or a face is selected. There is no vertex painting mode where edge selection is relevant, so selection state of edges never needs to be indicated one way or another, as it just leads to confusion.
Since this is now in design phase, will step down and let the module make decisions.
Added subscriber: @zanqdo
Note: This now changed again in
44d2479dc3
(now it does not draw at all)Added subscriber: @mano-wii
To solve this in code we need to remove the
ibo.lines_paint_mask
frombatch.wire_loops
. (Maybe creating another batch).Personally I think it's a valid change.
This is a bug IMO. Please don't be afraid to fix
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'