Blender Collapses with Geometry Nodes Applied To Second Object #88454

Closed
opened 2021-05-21 10:18:25 +02:00 by murat · 10 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: AMD Radeon R7 200 Series ATI Technologies Inc. 4.5.148202 Core Profile Context 21.3.1 27.20.15003.1004

Blender Version
Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-04-20 15:45, hash: 3735986e87
Worked: Never

Short description of error
Program shuts down when I apply geometry nodes to secondary object.

Exact steps for others to reproduce the error
#88454.blend

  • Open file
  • Connect Point Distribute node to geometry input/output
**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: AMD Radeon R7 200 Series ATI Technologies Inc. 4.5.148202 Core Profile Context 21.3.1 27.20.15003.1004 **Blender Version** Broken: version: 2.93.0 Beta, branch: master, commit date: 2021-04-20 15:45, hash: `3735986e87` Worked: Never **Short description of error** Program shuts down when I apply **geometry nodes** to secondary object. **Exact steps for others to reproduce the error** [#88454.blend](https://archive.blender.org/developer/F10143064/T88454.blend) - Open file - Connect Point Distribute node to geometry input/output
Author

Added subscriber: @MuratZ

Added subscriber: @MuratZ

#90312 was marked as duplicate of this issue

#90312 was marked as duplicate of this issue

#88941 was marked as duplicate of this issue

#88941 was marked as duplicate of this issue

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

Unhandled exception thrown: read access violation. cache was nullptr.

>	blender.exe!DRW_cache_pointcloud_surface_shaded_get(Object * ob, GPUMaterial * * UNUSED_gpumat_array, unsigned int gpumat_array_len) Line 277	C

 	blender.exe!workbench_object_surface_material_get(Object * ob) Line 105	C
 	blender.exe!workbench_cache_common_populate(WORKBENCH_PrivateData * wpd, Object * ob, eV3DShadingColorType color_type, bool * r_transp) Line 209	C
 	blender.exe!workbench_cache_populate(void * ved, Object * ob) Line 397	C
 	blender.exe!drw_engines_cache_populate(Object * ob) Line 1089	C
 	blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1596	C
 	blender.exe!DRW_draw_view(const bContext * C) Line 1513	C
 	[Inline Frame] blender.exe!view3d_draw_view(const bContext *) Line 1560	C
 	blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1584	C
 	blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563	C
 	blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 725	C
 	blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 867	C
 	blender.exe!wm_draw_update(bContext * C) Line 1066	C
 	blender.exe!WM_main(bContext * C) Line 654	C
 	blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 525	C
 	[External Code]	
`Unhandled exception thrown: read access violation. cache was nullptr.` ``` > blender.exe!DRW_cache_pointcloud_surface_shaded_get(Object * ob, GPUMaterial * * UNUSED_gpumat_array, unsigned int gpumat_array_len) Line 277 C blender.exe!workbench_object_surface_material_get(Object * ob) Line 105 C blender.exe!workbench_cache_common_populate(WORKBENCH_PrivateData * wpd, Object * ob, eV3DShadingColorType color_type, bool * r_transp) Line 209 C blender.exe!workbench_cache_populate(void * ved, Object * ob) Line 397 C blender.exe!drw_engines_cache_populate(Object * ob) Line 1089 C blender.exe!DRW_draw_render_loop_ex(Depsgraph * depsgraph, RenderEngineType * engine_type, ARegion * region, View3D * v3d, GPUViewport * viewport, const bContext * evil_C) Line 1596 C blender.exe!DRW_draw_view(const bContext * C) Line 1513 C [Inline Frame] blender.exe!view3d_draw_view(const bContext *) Line 1560 C blender.exe!view3d_main_region_draw(const bContext * C, ARegion * region) Line 1584 C blender.exe!ED_region_do_draw(bContext * C, ARegion * region) Line 563 C blender.exe!wm_draw_window_offscreen(bContext * C, wmWindow * win, bool stereo) Line 725 C blender.exe!wm_draw_window(bContext * C, wmWindow * win) Line 867 C blender.exe!wm_draw_update(bContext * C) Line 1066 C blender.exe!WM_main(bContext * C) Line 654 C blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Line 525 C [External Code] ```
Jacques Lucke self-assigned this 2021-05-26 15:55:53 +02:00
Member

Added subscriber: @Michael_Macha

Added subscriber: @Michael_Macha
Member

Added subscriber: @12Edge

Added subscriber: @12Edge

This issue was referenced by 5a9a16334c

This issue was referenced by 5a9a16334c573c4566dc9b2a314cf0d0ccdcb54f
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender#88454
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