VSE UI Regression: Text of transformed strips is colliding with text of non transformed strips #88497
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Reference: blender/blender#88497
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-20 18:48, hash:
695fa3a4a1
Short description of error
Drag a strip over another strip:
{F10136750,size=full}
This is 2.49:
{F10138081,size=full}
Added subscriber: @tintwotin
Added subscriber: @iss
Changed status from 'Needs Triage' to: 'Confirmed'
Confirming as known issue since this was never handled better.
This is 2.49:
{F10138081,size=full}
Ok, it's rather never as far as I can remember...
Just covering strip with another is probably best behavior. I was thinking that you could fit both strings there and there will probably never be situation with more strings. But that can be quite confusing too.
Right now the issue is, that text for all strips is drawn into buffer and then placed on top of all strips. To resolve this you will have to split strip drawing into 2 passes - first all strips except transformed, then transfrormed strips, which doesn't sound too hard to do.
I will check if I will be able to do this without any issues.
Iirc the strips and handles are drawn in two passes, maybe this could be utilized somehow?
No luck so far.
Strips are drawn in 2+1 passes currently, but as soon as I touched the code, it broke in unexpected way. I will have to have another look.
VSE UI: Text of transformed strips is colliding with text of non transformed stripsto VSE UI Regression: Text of transformed strips is colliding with text of non transformed stripsAdded subscriber: @lichtwerk
@lichtwerk if @iss agrees, could this one also be a Quick Task?
Possibly, I haven't looked too deeply how cached cache drawing works and why it fails here. When I tried just quickly reorganize code, it wasn't working as expected. This code is also extremely messy and could use some prior refactoring. So I wouldn't recommend on basis that I don't know what actual problem is yet.
Removed subscriber: @tintwotin
Changed status from 'Confirmed' to: 'Archived'
As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Changed status from 'Archived' to: 'Confirmed'
Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.
This seems to be fixed already in 3.x or 4.x, closing