Twitchy behavior in Eevee during walk/fly mode. #88506
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#88506
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-5.8.0-53-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: AMD RAVEN (DRM 3.38.0, 5.8.0-53-generic, LLVM 11.0.0) X.Org 4.6 (Core Profile) Mesa 20.2.6
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-05-22 04:53, hash:
f7b22fc3d2
Worked: (newest version of Blender that worked as expected)
Short description of error
First and foremost i must give a epilepsy WARNING - IF YOU ARE SENSITIVE TO FLASHING LIGHTS DO NOT TRY OUT THE STEPS BELOW.
If you activate walk/fly mode while in rendered mode and there is volume object in the scene the object will exhibit a weird twitching behavior even if you remain still i.e do not use your mouse or keyboard after activating walk/fly mode.
Exact steps for others to reproduce the error
2)Add Suzanne monkey
3)Add a empty volume object
4)Add a Geometry node modifier on the volume object.
5)Add a 'Points to volume' node in the modifier
6)Add a object info node and select Suzanne as the target.
7)Connect the 'geometry' socket of the newly added object info node into the points to volume node.
8)Switch to rendered mode
A similarish behavior can also be observed with soft shadows.
Added subscriber: @NoBlahBlah
Added subscriber: @Firepal
Lemme guess. #80871 duplicate?
Added subscribers: @mano-wii, @Calra
Changed status from 'Needs Triage' to: 'Confirmed'
Thanks for the report @NoBlahBlah
I can confirm the issue on Windows 10 as of latest master
7e841c797
I do feel the issue is a duplicate of #80871 as rightly pointed out by Firepal. The steps in this report are detailed enough for me to reproduce the flickering comparing to the original report.
Will let @mano-wii double check the duplicates.
Nice finding. In fact, it is a duplicate of #80871, so I will merge the reports. (This one can still be consulted).
Here is a file for simpler steps to reproduce the error:
fly_navigation_volume_flickering.blend
Closed as duplicate of #80871