UI: Sequencer/Preview jumps to cover entire preview area #88618

Open
opened 2021-05-27 10:11:05 +02:00 by tintwotin · 17 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30

Blender Version
Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-05-26 18:32, hash: 2c607ec2f6
Worked: (newest version of Blender that worked as expected)

Short description of error
[Please fill out a short description of the error here]

Exact steps for others to reproduce the error

  • In the Sequencer Preview, select Sequencer/Preview.
  • Adjust regions so both Preview and Sequencer are visible.
  • Adjust the height of the area.
  • Notice that when the area height meets the region height, the Sequencer region jumps to fill the entire area.
    Expected behaviour: that the sequencer region doesn't jump to cover the entire area, but is scaled with the change of the area height. Or in other words that the sequencer region height is scaled to the area height, instead of being fixed.
    {F10144522,size=full}

An additional annoyance is when changing the area height:
{F10144525,size=full}

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-05-26 18:32, hash: `2c607ec2f6` Worked: (newest version of Blender that worked as expected) **Short description of error** [Please fill out a short description of the error here] **Exact steps for others to reproduce the error** - In the Sequencer Preview, select Sequencer/Preview. - Adjust regions so both Preview and Sequencer are visible. - Adjust the height of the area. - Notice that when the area height meets the region height, the Sequencer region jumps to fill the entire area. Expected behaviour: that the sequencer region doesn't jump to cover the entire area, but is scaled with the change of the area height. Or in other words that the sequencer region height is scaled to the area height, instead of being fixed. {[F10144522](https://archive.blender.org/developer/F10144522/sequencer-preview-jump.gif),size=full} An additional annoyance is when changing the area height: {[F10144525](https://archive.blender.org/developer/F10144525/sequencer-preview-jump2.gif),size=full}
Author

Added subscriber: @tintwotin

Added subscriber: @tintwotin
Member

Added subscribers: @iss, @lichtwerk

Added subscribers: @iss, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Can confirm this behavior [does not seem to make a lot of sense at first sight], but I am pretty sure this would not be considered a bug.
Atm., when using the Sequencer/Preview view, you are reserving a preferred (non-dynamic) size/hight for the preview, if there is not enough space for this, the region gets tagged RGN_FLAG_TOO_SMALL in region_rect_recursive, resulting in that region to not be drawn again.

It has always been like that (of course, this is not an argument, just a note).

Raising awareness to @iss, there might be interest to improve this, but from a bug-triaging standpoint, this sounds more like a request for modified/improved behavior and not a bug in current behavior.
Closing as this bug tracker is only for bugs and errors.
For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Can confirm this behavior [does not seem to make a lot of sense at first sight], but I am pretty sure this would not be considered a bug. Atm., when using the `Sequencer/Preview` view, you are reserving a preferred (non-dynamic) size/hight for the preview, if there is not enough space for this, the region gets tagged `RGN_FLAG_TOO_SMALL` in `region_rect_recursive`, resulting in that region to not be drawn again. It has always been like that (of course, this is not an argument, just a note). Raising awareness to @iss, there might be interest to improve this, but from a bug-triaging standpoint, this sounds more like a request for modified/improved behavior and not a bug in current behavior. Closing as this bug tracker is only for bugs and errors. For user requests and feedback, please use other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Author

@lichtwerk I know that this doesn't range under bug or regression, but it is poor UX offered to VSE users, properly caused by the coder implementing this behaviour, was not aware that in the VSE seq/prev, a different behaviour was needed. So I would call it an incomplete implementation. And there are numerous of those in Blender. Basically each new UI feature added to the 3D View etc. will cause inconsistency/incomplete implementations in all other editors.

They should be addressed, however rcs, devtalk or submitting patches, doesn't work for these things(I know from experience), so the only way I can see something like this to be fixed, is to add it as a https://developer.blender.org/tag/good_first_issue/ which will not burden the module owner(as much(still needs to be reviewed)), and it will let contributors know, if they invest the time to fix this, it will actually be accepted and committed.

Trouble is that if an issue like this is not listed on phab, it'll be forgotten about, and continue to be an annoyance for users for decades, so Archiving it will just ensure that it'll never be dealt with.

@lichtwerk I know that this doesn't range under bug or regression, but it is poor UX offered to VSE users, properly caused by the coder implementing this behaviour, was not aware that in the VSE seq/prev, a different behaviour was needed. So I would call it an incomplete implementation. And there are numerous of those in Blender. Basically each new UI feature added to the 3D View etc. will cause inconsistency/incomplete implementations in all other editors. They should be addressed, however rcs, devtalk or submitting patches, doesn't work for these things(I know from experience), so the only way I can see something like this to be fixed, is to add it as a https://developer.blender.org/tag/good_first_issue/ which will not burden the module owner(as much(still needs to be reviewed)), and it will let contributors know, if they invest the time to fix this, it will actually be accepted and committed. Trouble is that if an issue like this is not listed on phab, it'll be forgotten about, and continue to be an annoyance for users for decades, so Archiving it will just ensure that it'll never be dealt with.
Member

I feel your pain, but this is more of a problem of properly monitoring RCS / devtalk / Patch tracker and letting that be part of daily module business, than tracking requests here.
Tracking these here would actually mean tracking feature requests / requests for improved behavior here on phab.
This is of course an option (and it would have advantages), but it has been decided against (one of the reasons always being the limited resources to review these).

I also know you have a history of contributions and not all have ended up being committed or even reviewed, lets try to somehow improve on this (instead of going the way of opening up phab for requests) first, OK?
So if you have a patch for this, you can add me as reviewer/subscriber and I will try my best to get this closer to being committed.

I feel your pain, but this is more of a problem of properly monitoring RCS / devtalk / Patch tracker and letting that be part of daily module business, than tracking requests here. Tracking these here would actually mean tracking feature requests / requests for improved behavior here on phab. This is of course an option (and it would have advantages), but it has been decided against (one of the reasons always being the limited resources to review these). I also know you have a history of contributions and not all have ended up being committed or even reviewed, lets try to somehow improve on this (instead of going the way of opening up phab for requests) first, OK? So if you have a patch for this, you can add me as reviewer/subscriber and I will try my best to get this closer to being committed.
Author

It's not really my pain, but the pain of users suffering from bad UX(this report, is just a tiny example of that).
I'll try to stick to not submitting any more patches, as I really should not waste anymore time on this, and apparently this includes pointing out unfinished implementations, UX quirks etc. too.
I'm not getting paid to take on responsibilities like that. It's not my job. Gonna let the responsible, be responsible...

It's not really my pain, but the pain of users suffering from bad UX(this report, is just a tiny example of that). I'll try to stick to not submitting any more patches, as I really should not waste anymore time on this, and apparently this includes pointing out unfinished implementations, UX quirks etc. too. I'm not getting paid to take on responsibilities like that. It's not my job. Gonna let the responsible, be responsible...

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'

Sounds like reasonable request, I assume this would be relatively easy to fix with layout callback function.

Technically this is feature request, and shouldn't be tracked here, but such simple issues I don't mind being reported.

Sounds like reasonable request, I assume this would be relatively easy to fix with layout callback function. Technically this is feature request, and shouldn't be tracked here, but such simple issues I don't mind being reported.
Author

As mentioned above, I think you guys should use "Good first issue" for things like this one eg. incomplete implementations, inconsistencies and UX quirks and of course easy bugs and regressions.
One way to think of this, is a way to list these things(like the Quick Hacks list), which otherwise would be forgotten, another way to think of this is a way to do much needed onboarding in an organized way.

As mentioned above, I think you guys should use "Good first issue" for things like this one eg. incomplete implementations, inconsistencies and UX quirks and of course easy bugs and regressions. One way to think of this, is a way to list these things(like the Quick Hacks list), which otherwise would be forgotten, another way to think of this is a way to do much needed onboarding in an organized way.
Member

In #88618#1167167, @tintwotin wrote:
As mentioned above, I think you guys should use "Good first issue" for things like this one eg. incomplete implementations, inconsistencies and UX quirks and of course easy bugs and regressions.
One way to think of this, is a way to list these things(like the Quick Hacks list), which otherwise would be forgotten, another way to think of this is a way to do much needed onboarding in an organized way.

+1

> In #88618#1167167, @tintwotin wrote: > As mentioned above, I think you guys should use "Good first issue" for things like this one eg. incomplete implementations, inconsistencies and UX quirks and of course easy bugs and regressions. > One way to think of this, is a way to list these things(like the Quick Hacks list), which otherwise would be forgotten, another way to think of this is a way to do much needed onboarding in an organized way. +1

I was looking into this, and it turns out that it is not possible to fix this with ARegionType->layout() function. This is because function can not tell if change is occuring to region only or whole area.

Changing to known issue since this requires more changes and possibly design to be approved.

I was looking into this, and it turns out that it is not possible to fix this with `ARegionType->layout()` function. This is because function can not tell if change is occuring to region only or whole area. Changing to known issue since this requires more changes and possibly design to be approved.
Author

Removed subscriber: @tintwotin

Removed subscriber: @tintwotin
Author

Changed status from 'Confirmed' to: 'Archived'

Changed status from 'Confirmed' to: 'Archived'
Author

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.

As I do not have anymore time or motivation for a continued investment in the Blender project, I'm giving up on this report for now.
Member

Changed status from 'Archived' to: 'Confirmed'

Changed status from 'Archived' to: 'Confirmed'
Member

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well.
Feel free to unsubscribe though.

Sorry to hear (thx again reporting). In my opinion we should not sweep this under the carpet (esp. since this already been confirmed), there is still a chance to get this fixed in the future and others might be affected by this issue as well. Feel free to unsubscribe though.
Philipp Oeser removed the
Interest
VFX & Video
label 2023-02-10 09:31:48 +01:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#88618
No description provided.