Formalize naming conventions for "bpy.app.handlers" / BKE_callbacks #88696

Closed
opened 2021-05-31 06:52:10 +02:00 by Campbell Barton · 9 comments

This proposal is to formalize names used for handlers.

The only new name being proposed is {action}_post_fail
so script authors can handle both the success and failure state
of an operation.

Motivated by D11422: Python: Add init/cancel app handlers for save/load.

One Off Operations

  • {action} use in cases multiple handlers are not required, version_update and render_stats for example.

NOTE: in general avoid these if there is some chance the pre/post states would be useful to differentiate.

Regular Operations

  • {action}_init when the handler can manipulate the context used to run the action.
Examples where `init` functions may be useful are:
  • When rendering, an render_init function may change the camera or render settings, things which a render_pre function can't support as this information has already been used.

  • When saving, a save_init could temporarily change preferences related to saving, the same for loading.

  • {action}_pre

  • {action}_post

  • {action}_post_fail if the action can fail.

NOTE: most events only require pre/post handlers.

Background/Modal Operations

  • {action}_init
  • {action}_complete when a background job has finished.
  • {action}_cancel When a background job his canceled partway through.
While cancellation may be caused by any number of reasons, common causes include:
  • Explicit cancellation by the user.
  • Exiting Blender
  • Failure to complete the operation (such as disk-full).
  This could be split into it's own category `{action}_cancel_fail` - however I don't think this is necessary. In that case we might be better off passing the reason for failure to the handler.

This follows render_init, render_cancel & render_complete. This convention could be used in the future for baking or other background tasks.

NOTE: pre/post handlers may be used along side modal-handlers as is the case for rendering, where rendering an animation uses modal handlers, rendering a single frame has pre/post handlers.


This will not incur any breaking changes, it would simply be documented in BKE_callbacks.h and apply to any newly added handlers.

This proposal is to formalize names used for handlers. The only new name being proposed is `{action}_post_fail` so script authors can handle both the success and failure state of an operation. Motivated by [D11422: Python: Add init/cancel app handlers for save/load](https://archive.blender.org/developer/D11422). **One Off Operations** - `{action}` *use in cases multiple handlers are not required, `version_update` and `render_stats` for example.* NOTE: in general avoid these if there is some chance the pre/post states would be useful to differentiate. **Regular Operations** - `{action}_init` *when the handler can manipulate the context used to run the action.* ``` Examples where `init` functions may be useful are: ``` - When rendering, an `render_init` function may change the camera or render settings, things which a `render_pre` function can't support as this information has already been used. - When saving, a `save_init` could temporarily change preferences related to saving, the same for loading. - `{action}_pre` - `{action}_post` - `{action}_post_fail` *if the action can fail.* NOTE: most events only require pre/post handlers. **Background/Modal Operations** - `{action}_init` - `{action}_complete` *when a background job has finished.* - `{action}_cancel` *When a background job his canceled partway through.* ``` While cancellation may be caused by any number of reasons, common causes include: ``` - Explicit cancellation by the user. - Exiting Blender - Failure to complete the operation (such as disk-full). ``` This could be split into it's own category `{action}_cancel_fail` - however I don't think this is necessary. In that case we might be better off passing the reason for failure to the handler. ``` This follows `render_init`, `render_cancel` & `render_complete`. This convention could be used in the future for baking or other background tasks. NOTE: pre/post handlers may be used along side modal-handlers as is the case for rendering, where rendering an animation uses modal handlers, rendering a single frame has pre/post handlers. ---- This will not incur any breaking changes, it would simply be documented in `BKE_callbacks.h` and apply to any newly added handlers.
Author
Owner

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Campbell Barton changed title from Formalize naming for "bpy.app.handlers" / BKE_callbacks to Formalize naming conventions for "bpy.app.handlers" / BKE_callbacks 2021-05-31 06:58:00 +02:00

Added subscriber: @dr.sybren

Added subscriber: @dr.sybren

LGTM! This also relates to D6703.

LGTM! This also relates to [D6703](https://archive.blender.org/developer/D6703).

Added subscriber: @mont29

Added subscriber: @mont29

LGTM too.

LGTM too.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
Member

Would be nice to have a more concrete example for the difference between _init and _pre. Otherwise LGTM.

Would be nice to have a more concrete example for the difference between `_init` and `_pre`. Otherwise LGTM.
Author
Owner

Changed status from 'Needs Triage' to: 'Resolved'

Changed status from 'Needs Triage' to: 'Resolved'
Campbell Barton self-assigned this 2021-06-02 09:36:36 +02:00
Author
Owner

Thanks for the feedback, committed 507c19c0f7.

Thanks for the feedback, committed 507c19c0f7.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser Project (Legacy)
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#88696
No description provided.