Curve Deform Node #88702
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Reference: blender/blender#88702
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NOTE: The design below is outdated. A curve deform node should be a field node now, with a vector input and output, and a curve input. Arguably it should just be a node group too.
This is task is for a port of the "Curve" modifier to a node.
{F10150643, size=50%}
Details
The position mode uses point positions for the curve parameters.* The position input is provided for convenience. In most common cases, a single axis of the position is used as a parameter for the curve.
*The position is mapped to the curve based on length. So "x=5m" means, transform by traveling 5m along the spline. This is how the modifier works. The attribute input mode uses any float attribute between zero and one, as a factor along the length of the curve.
** For convenience, a "Float" option is available for the attribute when the whole geometry should have the same parameter.
Further Questions
** The answer to this question will apply to other operations as well.
Related Nodes
** This could be useful to have more flexible control of attributes with curves.
Implementation
The implementation should be straightforward. Sampling arbitrary points along the curve is an natural extension of the uniform sampling that is already implemented.
Curve parameters should be sorted before, and then changed into evaluated point indices and factors.
Then, interpolation between the transform of neighboring evaluated points should be quite simple.
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @dfelinto
Curve deform nodeto Curve Deform NodeI'll note that the patch for this task strays from the above design, since much of it doesn't really make sense. I'll update more tomorrow.
Hans needs help testing this already, specially in regard to the options and the differences between the modifier and the node.
Added subscriber: @MadMinstrel
"Only the first spline of the curve is used for deformation."
I've always found this to be very problematic with the Curve modifier. Can't this be done for each spline?
Added subscriber: @lictex_1
Added subscriber: @DuarteRamos
Added subscriber: @Louis_v_a
Added subscriber: @JasonClarke
Added subscriber: @EvaVomhoff
Added subscriber: @steve_cullum
Added subscriber: @Olliver
Could I suggest adding an option for manually setting the "tilt" used by the node - as a vector?
Added subscriber: @SteffenD
Added subscriber: @HooglyBoogly
Added subscriber: @Dangry