EEVEE: Specular BSDF incompatible with Shader to RGB when SSR is active. #88766
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Reference: blender/blender#88766
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Passing Specular BSDF through Shader->RGB when SSR is enabled causes shading other than ambient world lighting to be removed, not just the SSR reflections. The same happens with Glossy, Principled etc.
2.93:
2.92:
After bisecting, this was found to be caused by https://developer.blender.org/rB7f7e6830991 but it's a large commit so I didn't dig in and find exactly what was responsible.
(If I've already found the commit/cause should it still be opened as "Needs Triage"? Would marking it as "Confirmed" be presumptuous?)
Added subscriber: @lateasusual
#90095 was marked as duplicate of this issue
#88874 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @Cyrfox
Added subscriber: @PratikPB2123
Added subscriber: @MikeBlue
Added subscriber: @lictex_1
This issue was referenced by
272cb6157d
This issue was referenced by
10abaf3ddf
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @gintszilbalodis
Removed subscriber: @gintszilbalodis