roughness at 0 turns black #88866
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Reference: blender/blender#88866
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lenovo ideapad 120s, intel pentium
Operating system: windows 10
Graphics card: intel integrated graphics
2.93
Broken: (roughness channel at 0 turn black)
Worked: (everything except this)
when i turn roughness to 0 it becomes pitch black like there is no shader connected to the output. the hdri sphere on the bottom right is black like the material at 0 roughness
just turn the roughness to zero on any color
Based on the default startup or an attached .blend file (as simple as possible).
bug report.blend
Added subscriber: @ghost653
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @Mets
Changed status from 'Needs Developer To Reproduce' to: 'Needs Triage'
I could not reproduce, I suspect it may be outdated drivers/hardware.
Also, moving the task out of purgarory, careful with changing status, let triagers do it.
Added subscriber: @Koopa512
it happens to me too since upgrading to 2.93
i'm on the latest stable ubuntu (20.10) with everything up to date, i'm using an intel core i5 5200u (no dedicated gpu) and 8gb of ram
Added subscriber: @PratikPB2123
Guess this is duplicate of #88754 (Intel HD graphics: Changing Roughness Value to 0 causes mesh to be black)
Closed as duplicate of #88754