Blender crashes if Motion Blur and Persistent Data are enabled #89053

Closed
opened 2021-06-11 12:08:31 +02:00 by Yuriy · 15 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.63

Blender Version
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: 84da05a8b8

Short description of error
0001-1215.mp4
A simple scene. A cube with a particle system. A total of 1000 particles. Blender crashes during animation rendering if Motion Blur and Persistent Data are enabled.

Exact steps for others to reproduce the error
Persistent_Data.blend

  1. Run the Persistent_Data.blend file
  2. Bake the particles (optional step)
  3. Run the Render Animation
    Motion Blur and Persistent Data must be enabled.
**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.63 **Blender Version** Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `84da05a8b8` **Short description of error** [0001-1215.mp4](https://archive.blender.org/developer/F10166781/0001-1215.mp4) A simple scene. A cube with a particle system. A total of 1000 particles. Blender crashes during animation rendering if Motion Blur and Persistent Data are enabled. **Exact steps for others to reproduce the error** [Persistent_Data.blend](https://archive.blender.org/developer/F10166787/Persistent_Data.blend) 1) Run the Persistent_Data.blend file 2) Bake the particles (optional step) 3) Run the Render Animation Motion Blur and Persistent Data must be enabled.
Author

Added subscriber: @YuraKharitonow

Added subscriber: @YuraKharitonow
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Somewhat similar to #89040 (Cycles renders only two frames of animation) But can't comment because it works fine on my machine for 3.0.0(8c3f4f7edf)


System Information

Graphics card : AMD Radeon(TM) 535 ATI Technologies .```
Somewhat similar to #89040 (Cycles renders only two frames of animation) But can't comment because it works fine on my machine for 3.0.0(`8c3f4f7edf`) --- **System Information** ```Operating system : Windows-10-10.0.18362-SP0 64 Bits Graphics card : AMD Radeon(TM) 535 ATI Technologies .```

Added subscriber: @Zandman

Added subscriber: @Zandman

Doesn't crash on my Mac. However, I noticed the Output Path is set to //. Maybe Blender crashes, because it tries to save the frame to an illegal output location?

Weird this is that changing this path doesn't really seem to work. When I select a different location, the input field keeps showing //. This might even be a new bug...

Doesn't crash on my Mac. However, I noticed the Output Path is set to `//`. Maybe Blender crashes, because it tries to save the frame to an illegal output location? Weird this is that changing this path doesn't really seem to work. When I select a different location, the input field keeps showing `//`. This might even be a new bug...
Member

the input field keeps showing //. This might even be a new bug...

@Zandman, already there is a report on tracker. I confirmed that ticket but now I couldn't find it :p

>the input field keeps showing //. This might even be a new bug... @Zandman, already there is a report on tracker. I confirmed that ticket but now I couldn't find it :p

Added subscriber: @deadpin

Added subscriber: @deadpin

I was also not able to reproduce the crash on 2 different setups here. It rendered out all 5 frames from the provided .blend file without issue. I double checked that Motion Blur and Persistent data were both enabled.

Setup 1
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27
Version: 3.0.0 Alpha, branch: master, commit date: 2021-06-21 21:38, hash: 6f158f834d

Setup 2
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD FirePro W2100 ATI Technologies Inc. 4.5.13493 Core Profile Context FireGL 22.19.693.256
Version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: 84da05a8b8

I was also not able to reproduce the crash on 2 different setups here. It rendered out all 5 frames from the provided .blend file without issue. I double checked that Motion Blur and Persistent data were both enabled. Setup 1 Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.27 Version: 3.0.0 Alpha, branch: master, commit date: 2021-06-21 21:38, hash: `6f158f834d` Setup 2 Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: AMD FirePro W2100 ATI Technologies Inc. 4.5.13493 Core Profile Context FireGL 22.19.693.256 Version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash: `84da05a8b8`
Member

Report looks similar to the one fixed before #87283 (2.93 motion blur breaks persistent data)

May be problem reappeared with intermediate commit.

Report looks similar to the one fixed before #87283 (2.93 motion blur breaks persistent data) May be problem reappeared with intermediate commit.

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

I also cannot reproduce this with either the latest stable or current development versions of Blender:

Please try the latest daily build: https://builder.blender.org/download/
Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue.
Also test by changing the Output Path as mentioned in previous comments.

If the problem persists, please give us more clear instructions on how to reproduce it from scratch.


Operating system: Windows-10-10.0.18941 64 Bits
Graphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001

I also cannot reproduce this with either the latest stable or current development versions of Blender: Please try the latest daily build: https://builder.blender.org/download/ Go to File → Defaults → Load Factory Settings and then load your file to see if you still can reproduce this issue. Also test by changing the `Output Path` as mentioned in previous comments. If the problem persists, please give us more clear instructions on how to reproduce it from scratch. --- **Operating system:** Windows-10-10.0.18941 64 Bits **Graphics card:** Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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Reference: blender/blender#89053
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