Curve to Mesh does not work when using Mesh to Curve node with profile input. #89100

Closed
opened 2021-06-13 04:52:17 +02:00 by Valera Barashkov · 16 comments

System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77

Blender Version
Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-06-08 21:18, hash: 307f8c8e76
Worked:

Short description of error
Connection Mesh to Curve node to Curve to Mesh node does not produce any result with profile input.
curveNodeBug.mp4

Exact steps for others to reproduce the error
Please see attached .blend mesh_to_curve_bug.blend

**System Information** Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77 **Blender Version** Broken: version: 3.0.0 Alpha, branch: master (modified), commit date: 2021-06-08 21:18, hash: `307f8c8e76` Worked: **Short description of error** Connection Mesh to Curve node to Curve to Mesh node does not produce any result with profile input. [curveNodeBug.mp4](https://archive.blender.org/developer/F10180872/curveNodeBug.mp4) **Exact steps for others to reproduce the error** Please see attached .blend [mesh_to_curve_bug.blend](https://archive.blender.org/developer/F10181001/mesh_to_curve_bug.blend)

Added subscriber: @valera-8

Added subscriber: @valera-8
Valera Barashkov changed title from Curve to Mesh does not work when using Mesh to Curve node. to Curve to Mesh does not work when using Mesh to Curve node with profile input. 2021-06-13 04:52:38 +02:00
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'
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From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner.

Check if you can produce any effect with profile input in attached file.
#89100.blend

From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner. Check if you can produce any effect with profile input in attached file. [#89100.blend](https://archive.blender.org/developer/F10170845/T89100.blend)

My apologies for the delay, I just noticed your comment. I updated the post with a video, hopefully that will provide enough feedback.

In #89100#1176483, @PratikPB2123 wrote:
From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner.

Check if you can produce any effect with profile input in attached file.
#89100.blend

My apologies for the delay, I just noticed your comment. I updated the post with a video, hopefully that will provide enough feedback. > In #89100#1176483, @PratikPB2123 wrote: > From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner. > > Check if you can produce any effect with profile input in attached file. > [#89100.blend](https://archive.blender.org/developer/F10170845/T89100.blend)
Member

@valera-8 , can you attach a simplified .blend file as I requested earlier?

@valera-8 , can you attach a simplified .blend file as I requested earlier?

This one is as simple as it gets...

mesh_to_curve_bug.blend

This one is as simple as it gets... [mesh_to_curve_bug.blend](https://archive.blender.org/developer/F10181001/mesh_to_curve_bug.blend)

In #89100#1179070, @valera-8 wrote:
My apologies for the delay, I just noticed your comment. I updated the post with a video, hopefully that will provide enough feedback.

In #89100#1176483, @PratikPB2123 wrote:
From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner.

Check if you can produce any effect with profile input in attached file.
#89100.blend

Your file works for me as well..

I went back to my file, deleted all of the vertices and replaced it with a cube, reduced to a line and it works just fine. So the problem is with my mesh object.. no idea why, all I did is merge all vertices of a cube and then extrude. I think this can be closed..

> In #89100#1179070, @valera-8 wrote: > My apologies for the delay, I just noticed your comment. I updated the post with a video, hopefully that will provide enough feedback. > >> In #89100#1176483, @PratikPB2123 wrote: >> From default startup I am not able to reproduce this. Can you clean up a bit objects from outliner. >> >> Check if you can produce any effect with profile input in attached file. >> [#89100.blend](https://archive.blender.org/developer/F10170845/T89100.blend) Your file works for me as well.. I went back to my file, deleted all of the vertices and replaced it with a cube, reduced to a line and it works just fine. So the problem is with my mesh object.. no idea why, all I did is merge all vertices of a cube and then extrude. I think this can be closed..
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This comment was removed by @PratikPB2123

*This comment was removed by @PratikPB2123*
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Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'

Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
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I think this can be closed..

I guess, yes. May be developers have better opinion on the report. So I will this on them.

>I think this can be closed.. I guess, yes. May be developers have better opinion on the report. So I will this on them.

Added subscriber: @Quijx

Added subscriber: @Quijx

I probably have the same issue and can reproduce it with practically the same setup. Although for me, wildly different meshes are created sometimes. This also seems to be non-determisistic, so if for example the geometry nodes modifier is disabled an enabled again, a different mesh is created. In some cases the mesh is a weirdly distorted tube, sometimes nothing is created, and sometimes even the correct mesh is created. Using the provided file "mesh_to_curve_bug.blend" by @valera-8 I can reproduce at least the last two cases by disabling and enabling the modifier multiple times.

My blender version is f9aea19d98.

I probably have the same issue and can reproduce it with practically the same setup. Although for me, wildly different meshes are created sometimes. This also seems to be non-determisistic, so if for example the geometry nodes modifier is disabled an enabled again, a different mesh is created. In some cases the mesh is a weirdly distorted tube, sometimes nothing is created, and sometimes even the correct mesh is created. Using the provided file "mesh_to_curve_bug.blend" by @valera-8 I can reproduce at least the last two cases by disabling and enabling the modifier multiple times. My blender version is f9aea19d9890.
Member

Added subscriber: @JacquesLucke

Added subscriber: @JacquesLucke
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Changed status from 'Needs Developer To Reproduce' to: 'Resolved'

Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Jacques Lucke self-assigned this 2021-06-21 12:53:05 +02:00
Member

This bug was probably fixed by 94084b2d3c.

@Quijx I can't reproduce the issue you mention. Please create a separate bug report for that.

This bug was probably fixed by 94084b2d3c. @Quijx I can't reproduce the issue you mention. Please create a separate bug report for that.
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Reference: blender/blender#89100
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