Curve Primitive Nodes #89220
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Reference: blender/blender#89220
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With curve support in geometry nodes we have an opportunity to add useful curve primitives.
Here is an initial list, more should be added:
More types to be considered:
** Reference: http://nortikin.github.io/sverchok/docs/nodes/generators_extended/spiral_mk2.html
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @HooglyBoogly
Added subscriber: @guitargeek
Do any of the "Profile" options in the Extra Curves menu make sense for primitive nodes?
Yeah, I think some of them would. Feel free to add to this list @guitargeek. We can always remove them later if we deem them not important enough.
For the arc mode, wouldn't the center need to be always equidistant from the 2 points to work? Or am I missing your point? (no pun intended)
Hrmm, for the "Center" mode I think you're right. Maybe that doesn't work as a node.
@guitargeek On second thought, I think it might still make sense if we specified the radius in that mode instead of the center point. And actually that sounds more useful anyway.
Sounds good!
Mockups based on further conversations:
{F10191095 size=full}
This one is a bit further out since we don't support expressions yet, and the way they would work hasn't really been designed, but creating curves like this would be quite nice.
One could also imagine building a "field" node network and plugging it into expression sockets
{F10191112 size=full}
Just "assigning" this to you Johnny for organization.
Added subscriber: @MikhailRachinskiy
Does squiggly shape of Quadratic and Bezier Segment primitives serve any purpose?
What do you mean "squiggly"? Note that the defaults in the patches are slightly different than my mockups
Bezier Segment primitive is tilde like shape in the mockup, does it not shaped like that in the patch?
This issue was referenced by
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This issue was referenced by
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Just so this is somewhere besides the meeting notes, I'm adding the notes from our discussion of the primitives at our meeting today here:
This issue was referenced by
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This issue was referenced by
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So Bezier and Quadratic Bezier primitives do have squiggly/bent shape. Why? Does it have a purpose?
That's just the default, you can shape them however you want. In your opinion, what would be a better default and why?
I would expect both primitives to be a straight line.
Though with current implementation it's not important as point handle is just a vector value, which is easy to reset. I was expecting to have control over individual bezier points and their handles later in the node tree, kinda what we have in Py API right now (and where resetting bezier primitive default shape get trickier).
I guess that'll come with curve nodes.
You will have control over handle positions in the node tree, but they should definitely have a non-straight shape by default, that helps so much to explain how the work visually.
This issue was referenced by
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This issue was referenced by
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Added subscriber: @JacquesLucke
Changed status from 'Confirmed' to: 'Archived'
We have a good set of curve primitive nodes now. Additional nodes can still be added but don't need to be tracked by this task.