Links persist invisibly after their source sockets are removed #89387

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opened 2021-06-23 17:47:23 +02:00 by CHET · 30 comments

Blender Version
Broken: Probably forever (e.g. 3.0, 3.1)
Worked: N/A

Short description of error
If the output socket of a node is removed, the input socket it was connected to does not show a button to input a value. It acts like it's still connected.

Detailed replication

  1. Go into the Shader Editor
  2. Create the Voronoi Texture node and a Math node
  3. Set the Voronoi Texture node to 4D, and plug its new W output into the Math node
  4. Set the Voronoi Texture node to 3D. Observe that the input on the Math node still acts like it's connected
  5. Click and drag from that input on the Math node. A bogus wire will appear from the Voronoi Texture node, coming from where the W output used to be.

You can then plug this wire into another socket. It will disappear again once you let go. If you set the Voronoi Texture node back to 4D, the wires will re-appear.

Video example:

XwBMq60aMI.mp4

Another example:

{F13079601, size=full}

In this case you can even save the file in this state where you can't see or edit the value of the node until you disconnect it.

image.png

**Blender Version** Broken: Probably forever (e.g. 3.0, 3.1) Worked: N/A **Short description of error** If the output socket of a node is removed, the input socket it was connected to does not show a button to input a value. It acts like it's still connected. **Detailed replication** 1. Go into the Shader Editor 2. Create the *Voronoi Texture* node and a *Math* node 3. Set the *Voronoi Texture* node to 4D, and plug its new W output into the *Math* node 4. Set the *Voronoi Texture* node to 3D. Observe that the input on the *Math* node still acts like it's connected 5. Click and drag from that input on the *Math* node. A bogus wire will appear from the *Voronoi Texture* node, coming from where the W output used to be. You can then plug this wire into another socket. It will disappear again once you let go. If you set the *Voronoi Texture* node back to 4D, the wires will re-appear. Video example: [XwBMq60aMI.mp4](https://archive.blender.org/developer/F10191195/XwBMq60aMI.mp4) **Another example:** {[F13079601](https://archive.blender.org/developer/F13079601/free-socket.blend), size=full} In this case you can even save the file in this state where you can't see or edit the value of the node until you disconnect it. ![image.png](https://archive.blender.org/developer/F13079602/image.png)
Author

Added subscriber: @cheteron

Added subscriber: @cheteron

#103955 was marked as duplicate of this issue

#103955 was marked as duplicate of this issue

#103738 was marked as duplicate of this issue

#103738 was marked as duplicate of this issue

#103443 was marked as duplicate of this issue

#103443 was marked as duplicate of this issue

#100374 was marked as duplicate of this issue

#100374 was marked as duplicate of this issue

#101479 was marked as duplicate of this issue

#101479 was marked as duplicate of this issue

#98481 was marked as duplicate of this issue

#98481 was marked as duplicate of this issue

#83269 was marked as duplicate of this issue

#83269 was marked as duplicate of this issue

#95224 was marked as duplicate of this issue

#95224 was marked as duplicate of this issue

#90996 was marked as duplicate of this issue

#90996 was marked as duplicate of this issue

Added subscriber: @chemicalcrux

Added subscriber: @chemicalcrux

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Please add a written explanation of the bug -- a video alone is ambiguous, since we can't tell exactly what you're doing.

Please add a written explanation of the bug -- a video alone is ambiguous, since we can't tell exactly what you're doing.
Author

Value field disappears, if you change the parameter of the connected

Value field disappears, if you change the parameter of the connected

Changed status from 'Needs User Info' to: 'Confirmed'

Changed status from 'Needs User Info' to: 'Confirmed'

Okay, I've replicated the issue and updated the bug report with the details.

I can't think of any nodes that add and remove sockets in 2.8.0 -- if someone knows one, please try the above steps and see if the issue still exists in 2.8.0

Okay, I've replicated the issue and updated the bug report with the details. I can't think of any nodes that add and remove sockets in 2.8.0 -- if someone knows one, please try the above steps and see if the issue still exists in 2.8.0
Fen changed title from Node wire glitch to Noodles persist invisibly after their source sockets are removed 2021-06-23 18:55:38 +02:00
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Added subscribers: @SergeL, @PratikPB2123

Added subscribers: @SergeL, @PratikPB2123
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Member

Hi @lichtwerk , may be this is similar to #83269 (Noodles connected to vector math node may become invalid but remain connected after mode change)

Can you please check this? I think this can be merged into #83269

Hi @lichtwerk , may be this is similar to #83269 (Noodles connected to vector math node may become invalid but remain connected after mode change) Can you please check this? I think this can be merged into `#83269`
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Added subscribers: @Micahchuk, @MysteryPancake, @iss, @DEBIHOOD, @rjg, @JacquesLucke, @JulianEisel

Added subscriber: @dfelinto

Added subscriber: @dfelinto

I think we should just be more aggressive when changing the node type and clean up the links.

I think we should just be more aggressive when changing the node type and clean up the links.
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Added subscriber: @georgK

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Added subscriber: @fuvesib
Hans Goudey changed title from Noodles persist invisibly after their source sockets are removed to Links persist invisibly after their source sockets are removed 2023-01-18 00:19:17 +01:00
Philipp Oeser removed the
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Reference: blender/blender#89387
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