The geometry nodes aren't updating the animation render. Everything else is. #89397
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Reference: blender/blender#89397
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-06-22 21:12, hash:
dbc054bb88
Broken: version: 2.93.0, branch: master, commit date: 2021-06-02 11:21, hash:
84da05a8b8
Worked: Never
Short description of error
The geometry nodes aren't updating when the animation is rendered. Everything else is though. If I render still images, it works fine. In the attached blend file, I have a Geometry Node setup that animates and a cube that slides across the screen. When I press spacebar to play the animation, the viewport looks fine. The Geometry Node move around like they should. However, when I render the animation, the Geometry Nodes don't update but the cube does. The file was created in 2.93 and imported into 3.0 just to see if it was still broken and it's still broken. I've setup this scene before (turning it into a tutorial) and it worked fine the first time. Recreating the scene step-by-step made it break.
This seems to be related to usage of an object that is hidden in renders.
If this object uses Fcurve animation on its genode modifier properties, animation does not update, if it uses drivers, animation updates
Exact steps for others to reproduce the error
Render animation for these two files:
For upload.blend
For upload tweaked.blend
note: drivers on all geonode modifiers seem to be mandatory to make it work
Added subscriber: @RobertShane
Added subscriber: @chemicalcrux
Changed status from 'Needs Triage' to: 'Needs User Info'
It looks like the file is missing -- can you attach that to the report?
For upload.blend
I didn't realize this 👆 was the upload. I deleted it by mistake
Changed status from 'Needs User Info' to: 'Needs Triage'
Added subscriber: @deadpin
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
The issue is that the 'Delete Grid Geometry' object has its Render visibility turned off. Turning it on will do the right thing; the 'Grid' object properly updates during the animation but the 'Delete Grid Geometry' object will obviously obscure the scene if nothing else is done to make it invisible.
I'm not sure if this is expected or not. Deferring to the developers for a second opinion.
For upload 2.blend
Working0001-0100.mp4
Here's a blend file where it's working with render visibility turned off so that's not the issue. This scene was created from scratch. Maybe you guys can spot the difference better than I can.
Added subscribers: @JacquesLucke, @dr.sybren, @lichtwerk
Hm, there seems to be a difference in regards to animation evaluation on hidden objects with geonodes:
For upload.blend
]For upload 2.blend
]If I tweak
For upload.blend
to use drivers instead of fcurves it seems to update properly on renders even if the object is hidden [note we seem to need drivers on both geonode modifiers]:For upload tweaked.blend
@JacquesLucke , @dr.sybren : this is not expected behavior, is it?
Will confirm for now
Changed status from 'Needs Developer To Reproduce' to: 'Confirmed'
No, that's not expected. Not by me, anyway, but I know very little about the internals of Geometry Nodes.
This issue was referenced by
77834aff22
Changed status from 'Confirmed' to: 'Resolved'