Geometry Nodes Boolean Union Unstable in Render #89438
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Reference: blender/blender#89438
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System Information
Operating system: Linux
Graphics card: RTX 2060
Blender Version
3.0.0 alph daily build of Thursday 2021jun24, and several previous daily builds.
Short description of error
Geometry Nodes Boolean Union (when given 3 or more input shapes) leads to flickering point distributions when rendered.
Exact steps for others to reproduce the error
see attached .blend file
test035_geNoBoolUnion.blend
flickering problem is only visible after render. This first video goes with the .blend file. Watch the shadows.
test035_geNoBoolUnion.08.mp4
Because the preceding example is the bare minimum that exhibits the problem, I am also attaching the following video from a more complex .blend file. One cannot miss the flickering in this more complicated example.
test031_geNoBoolUnion.01.mp4
system-info.txt
Added subscriber: @shannonz
just in case you want the more complex .blend file:
test031_geNoBoolUnion.blend
Added subscribers: @shannonz-1, @Foaly
@shannonz-1 There has been a recent fix with booleans. See #89330.
Can you try again with a new build and confirm whether the issue still exists?
@Foaly : Yes, problem still exists in blender daily build 3.0.0 alpha 2021-06-28 16:38
afb17552e1
.test036_geNoBoolUnion.blend
test036_geNoBoolUnion.11.mp4
test037_geNoBoolUnion.blend
test037_geNoBoolUnion.14.mp4
test037_geNoBoolUnion.15.mp4
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
I can't reproduce on either
test037_geNoBoolUnion.blend
ortest031_geNoBoolUnion.blend
.Can you try on the latest daily build or the stable 3.0 release? Does it still happen in those versions?
Just a poke regarding my inquiry above, otherwise we will have to archive this for now.
Changed status from 'Needs User Info' to: 'Archived'
No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.
Thanks again for the report. If the problem persists please open a new report with the required information.