Insert key dropdown on keymap doesn't show keying sets anymore #89560
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opened 2021-06-30 19:17:03 +02:00 by Luciano Muñoz Sessarego
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Reference: blender/blender#89560
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.77
Blender Version
Broken: version: 2.93.2 Release Candidate, branch: master, commit date: 2021-06-23 12:44, hash:
03d5c8b4ed
Worked: 2.92
Short description of error
when trying to assign a default keying set to the insert key menu, it doesnt show the list anymore just a dropdown that says default
2.92

2.93+

Exact steps for others to reproduce the error
open blender, go to settings > keymap
search for "insert keyframe"
expand the "insert keyframe menu" under pose mode
click the keyingset dropdown... all you get is default.
Added subscriber: @LucianoMunoz
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscribers: @ideasman42, @dr.sybren
Bisecting shows that this issue was caused by
919558854d
. @ideasman42 could you take a look at this?This issue was referenced by
e55f4657f7
Changed status from 'Confirmed' to: 'Resolved'
Committed support for built-in keying sets however this isn't the intended way to bind keys as these values aren't stable (changes to the default keying sets may brake the key-bindings).
This report highlights a usability issues setting key bindings to keying sets, submitted D14289 to address this.
This issue was referenced by
56dba4df3c
Changed status from 'Resolved' to: 'Archived'
Reverted the fix as there is an operator that's intended for binding keys, applying D14289 avoids users attempting to bind keys to an operator that doesn't properly support it.
Changed status from 'Archived' to: 'Confirmed'
Reverting the fix should reopen this bug report, not archive it.
Hello, any chance anyone can take a look at this the bug persists.
@ideasman42 could you shed some light on this? What does it mean in practice for this particular issue?
@dr.sybren the problem with exposing this operator in the key-map is the values of the enum are dynamic (see
ANIM_keying_sets_enum_itemf
), this means the internal indices stored in the key-map may change depending on the users scene & selection. It also means loading a key-map could fail if the enum value used happens to be missing from the users Blend file.We can always define things that work sometimes/unreliably as "good enough", and support them but in this case an operator was specifically added to workaround this problem. Supporting the original functionality amounts to hard-coding keying set values which happen to match the default startup file, then hoping the user doesn't change the default keying-sets.
So I'd suggest to consider using
anim.keyframe_insert_menu
from a keymap to directly insert key-frames on a keying-set to be deprecated functionality as it was never properly supported and consider how to communicate this users so they know to useanim.keyframe_insert_by_name
instead.Without making bigger changes to the UI/key-map editor - the tool-tip for the keying set could note that a different operator should be used to support inserting key-frames for keying set directly.
An alternative could be to show a warning for all dynamic-enums in the keymap editor, noting that the value used in the key-map may not be available at run-time, although in this particular case it doesn't point to the preferred operator.
@LucianoMunoz can you check the following works as expected?
anim.keyframe_insert_by_name
.Note that this can also be performed from the insert-keyframe menu, RMB on the menu item and select "Add Shortcut".