Assets Library- Linked Objects don't move #89566

Closed
opened 2021-06-30 21:23:06 +02:00 by Ankith Reddy · 7 comments

System Information
Operating system: Windows 10
Graphics card: GTX 1080Ti

Blender Version
Broken: 3.0.0 alpha - Asset Library Branch
Worked: n/a

Short description of error
Appended Objects work as expected but Link objects dont move, rotate or scale.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: Windows 10 Graphics card: GTX 1080Ti **Blender Version** Broken: 3.0.0 alpha - Asset Library Branch Worked: n/a **Short description of error** Appended Objects work as expected but Link objects dont move, rotate or scale. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @ankithreddy

Added subscriber: @ankithreddy
Member

Added subscribers: @JulianEisel, @lichtwerk

Added subscribers: @JulianEisel, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Member

Raising awareness no @JulianEisel, but usually we dont handle reports for feature branches here.
Thx reporting anyways, will archive for now (@JulianEisel might decide to reactivate though).

Raising awareness no @JulianEisel, but usually we dont handle reports for feature branches here. Thx reporting anyways, will archive for now (@JulianEisel might decide to reactivate though).
Member

Linked objects cannot be transformed, this is by the very core design of Blender and it has always been like this. See https://docs.blender.org/manual/en/latest/files/linked_libraries/link_append.html#link

To (indirectly) transform a linked object there are a couple of options:

  • Put it in a collection and instance that collection. The collection instance can be moved and moves contents along.
  • Create a library override.
  • Create a proxy (legacy feature, prefer library overrides).
Linked objects cannot be transformed, this is by the very core design of Blender and it has always been like this. See https://docs.blender.org/manual/en/latest/files/linked_libraries/link_append.html#link To (indirectly) transform a linked object there are a couple of options: * Put it in a collection and instance that collection. The collection instance can be moved and moves contents along. * Create a library override. * Create a proxy (legacy feature, prefer library overrides).
Author

In #89566#1185496, @lichtwerk wrote:
Raising awareness no @JulianEisel, but usually we dont handle reports for feature branches here.
Thx reporting anyways, will archive for now (@JulianEisel might decide to reactivate though).

Sorry!
Will post at the appropriate place next time
Thank you @lichtwerk

> In #89566#1185496, @lichtwerk wrote: > Raising awareness no @JulianEisel, but usually we dont handle reports for feature branches here. > Thx reporting anyways, will archive for now (@JulianEisel might decide to reactivate though). Sorry! Will post at the appropriate place next time Thank you @lichtwerk
Author

In #89566#1185605, @JulianEisel wrote:
Linked objects cannot be transformed, this is by the very core design of Blender and it has always been like this. See https://docs.blender.org/manual/en/latest/files/linked_libraries/link_append.html#link

To (indirectly) transform a linked object there are a couple of options:

  • Put it in a collection and instance that collection. The collection instance can be moved and moves contents along.
  • Create a library override.
  • Create a proxy (legacy feature, prefer library overrides).

@JulianEisel Thanks for the information
I understand not being unable to transform the object in anyway but
not being able to change non destructive attributes like position of the linked object
seem unintuitive, especially the assets you drag and drop from the asset library.

> In #89566#1185605, @JulianEisel wrote: > Linked objects cannot be transformed, this is by the very core design of Blender and it has always been like this. See https://docs.blender.org/manual/en/latest/files/linked_libraries/link_append.html#link > > To (indirectly) transform a linked object there are a couple of options: > * Put it in a collection and instance that collection. The collection instance can be moved and moves contents along. > * Create a library override. > * Create a proxy (legacy feature, prefer library overrides). @JulianEisel Thanks for the information I understand not being unable to transform the object in anyway but not being able to change non destructive attributes like position of the linked object seem unintuitive, especially the assets you drag and drop from the asset library.
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Reference: blender/blender#89566
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