Persistent data, motion blur, and geometry displacement results in glitchy meshes during rendering #89736
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Reference: blender/blender#89736
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System Information:
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92
Blender Version:
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash:
1b8d33b18c
Worked: N/A
Short description of error:
I don't know if this is a bug or a limitation, when rendering with Cycles with
Persistent Data
andMotion Blur
are enabled and there is an object withDisplacement
, the mesh will start to glitch. I tried also with a fixed camera and the result is the same.Persistent Data
offPersistent Data
onpersistent data test.blend
Exact steps for others to reproduce the error:
open the attached .blend file and render the animation
or
Motion Blur
and thePersistent Data
option.Displacement
method for this material toDisplacement Only
Displacement
output of the node tree. A noise texture works.Added subscriber: @adrenaline_hunter
#89966 was marked as duplicate of this issue
Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Confirmed'
I can confirm this issue, information can be found below:
I believe I saw a report similar to this one but I can't find it at the moment.
System Information
Operating system: Linux-5.10.0-7-amd64-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-08 17:54, hash:
af8fb707da
Added subscriber: @PratikPB2123
May be #89396 (Environment Pass does not work with "Persistent Data" turned on) ?
I've looked into the issue further and found that this issue only occurs when persistent data, motion blur, and shader displacement is enabled.
I will update the report to reflect these conditions.
mesh glitch when Adaptive Subdivision and Persistent Data are enabledto Persistent data, motion blur, and geometry displacement results in glitchy meshes during renderingthank you so much! I don't need motion blur in my project and this is a great workaround, now wait for a fix 😬
Added subscriber: @brecht
CC @brecht as this seems to be a area you have knowledge in.
Added subscriber: @Florian-10
can confirm had the same problem
Also when you render with a given sample rate and you turn afterwords Persistant Data on and change the samples. It will render still the old setting for Samples.
For separate bugs, please make a separate report
This issue was referenced by
283481643c
This issue was referenced by
f709f12d93
Changed status from 'Confirmed' to: 'Resolved'
Added subscriber: @Tomboz