Blender crash when showing thumbnail of a strongly skewed .exr image
#89868
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System Information
Operating system: Linux-5.8.0-59-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: GeForce RTX 2060 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.80
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-07-14 22:15, hash:
4e65b1ef6c
Worked: Unknown
Short description of error
Thumbnail of strongly skewed (aspect ratio > 32) .exr image crashes blender
Blender segfaults with the error: "OpenColorIO Error: PackedImageDesc Error: Invalid image dimensions."
Exact steps for others to reproduce the error
or
crash.exr
in image editorNote: the bug is not present for other file formats
blender_debug_output.txt
blender.crash.txt
{F10226406, width=100%}
Added subscriber: @blendersamsonov
Added subscriber: @deadpin
Changed status from 'Needs Triage' to: 'Needs User Info'
Please attach the offending .exr image to this report. I attempted to reproduce the problem unsuccessfully using Blender's own image editor and creating an 80x2, 40x1, 2x80, and 1x40 OpenEXR image. Thumbnails and full image loading seem to work fine.
The 1x40 image did show a particular form of thumbnail problem, which has already been filed, but we need to take a look at your particular file here to know if it is different or a duplicate of the other issue. At least provide more information like the exact dimensions used and what program you used to create the .exr file.
This image for example crashes blender in my case. It's an empty 1x64 image.

Again, this was created by blender itself and just saved as .exr image
This is most likely a duplicate of #70356 as the scaling routine has issues when any of the dimensions are 1. There's a patch associated with that bug that still needs to be reviewed that should fix the issue.
Closed as duplicate of #70356
Well, I wouldn't think this to be a duplicate, as large images crash blender too. Like this one (4096 x 64)

Changed status from 'Duplicate' to: 'Needs Triage'
Resetting, but I'm not able to reproduce a crash on either Windows 10 or a Linux desktop using a recent build. I'll have to leave this for other folks to look at until I can investigate further.
Added subscriber: @PratikPB2123
I can confirm on windows with 2.93 and above (seems fine with 2.92 on first check)
blender.crash.txt
blender_debug_output.txt
System Information
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @EAW
Makes sense, as the stack trace points to
OpenColorIO_v2_0::PackedImageDesc::getNumChannels
and OCIO_v2 was added for 2.93.Added subscriber: @ideasman42
I can't redo the crash with the larger image, however resizing smaller images as been fixed
38131cc5e5
.Can you check if the 1px images in this report are now working?
Hi @ideasman42 , can still recreate the crash (broken version:
118803893e
)Ok, I will add a short video to describe the steps :)
I have also just found out that 16-bit .png image also causes a crash. So the problem might be actually related to the bit depth of the image
Ah, now I can repro as well, thanks for the video - I was viewing thumbnails elsewhere. The issue is that we're feeding a 32x0 (obviously wrong) buffer to OpenColorIO
icon_copy_rect
does the following which truncates down to 0 for the tiny y dimension in this case:ey = (short)scaledy;
Added subscriber: @Harley
I can see that happening with very small images, but not sure how that could happen with OP’s examples. Image of 2048 x 32 would make a thumbnail of 256x4, and so 2047x32 might get truncated to 256x3.
This issue was referenced by
0de54a9cfe
This issue was referenced by
d097d35be6
This issue was referenced by
e82c5c6607
Changed status from 'Confirmed' to: 'Resolved'