Separating meshes by material makes render passes in cycles stuck in 1/64 #89884
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Reference: blender/blender#89884
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System Information
AMD Ryzen 3600
AMD Radeon R9 390 8GB
SSD Adata SX8100NP
16 GB Kingston DDR4 2400MHz
Operating system: Windows 10
Graphics card: AMD Radeon R9 390 8GB
Blender Version
Broken: 2.92.0,
02948a2cab
, master, 2021-02-04Whenever you have a scene and decides to select every object in it, that was brought from Sketchup with the addon importer from gitHub, and in edit mode separates them all by material some places just don't have any material and the viewport render doens't get past 1/64 samples
The steps to reproduce this error are simply import any scene from sketchup with this addon https://github.com/RedHaloStudio/Sketchup_Importer/releases/tag/0.22.3 select all items and separate them by material and try to use viewport render in cycles
I will upload one of the scenes that have that problem with everything already broken Carros.blend
Added subscriber: @lucasskruz
This issue was referenced by
fdb811f030
It does not break when you do one object at a time
Added subscribers: @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
I can reproduce a problem (not totally sure yet if this is the only problem here).
In a Debug build, I first isolated this by removing stuff one by one ended up with a single object and culprit material called
r light0
.Then I noticed this material had
luxcore
Custom properties (including an ID pointer to a Nodetree). If I removed the Custom property, everything was fine again.Then I noticed luxcore properties on the scene as well. If I removed the Custom properties on the scene (as opposed to doing it on materials), everything was fine again as well.
So this is your scene with just that one property removed (and it now renders fine for me)
Carros_luxcore_scene_prop_removed.blend
note: with the Custom Property still there, I was getting this assert:
@brecht: does this ring a bell in conjunction with luxcore custom props?
other note: this was the custom prop on the Material (with the ID pointer that looked unset in the UI)
But of course with luxcore now in play, we have to find out if/how the Sketchup importer has to do with it.
@lucasskruz : could you check with Factory Settings (
File
>Defaults
>Load Factory Settings
), so luxcore is out of play, then try the same thing (Import sketchup, separate by material and render)?I checked, and it still doesn't work, a clue i spotted to when it's malfunctioning is that when separating by materials, some objects disapear or change their materials to none, like in this mercedez where the door seems to be with no materials, and it looks like it only happens on the objects that are related to tohers, like the ones that are mirrerored (mirrors, doors, parts of the chassi, etc.)
Changed status from 'Needs User Info' to: 'Resolved'
This is fixed in 3.0 and will be fixed in the next 2.93 LTS as well. Note that we no longer fix bugs in 2.92.
You can ignore this assert, it's for debugging. NaNs can happen in some rare samples in valid scenes, they are unrelated to this.