Geometry Nodes primitive "material_index" issues #90135
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Reference: blender/blender#90135
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System Information
Operating system: Windows-8.1 64 Bits
Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 4.5.0 NVIDIA 466.47
Blender Version
Broken: 3.0.0 Alpha, branch: master, commit date: 2021-07-22 22:44, hash:
fafd21b14c23
Worked: --
Short description of error
There are two issues with geometry created directly inside the nodes. The first could be by design, the second doesn't seem to be.
Geometry created directly inside the nodes doesn't behave as expected. It's created with the attribute
material_index
of 0, while it'd more sense for it to be assigned to the first material slot of the object by default (which when it comes to thematerial_index
attribute is 1 for some reason). The lack of a valid default index leads the generated geometry to have no material upon creation, unlike hand-modelled geometry, which is assigned the first material by default. This could be by design, but...Assigning a valid
material_index
to fully procedural geometry doesn't work. It only works when joined to the original geometry, even if the original geometry is nothing at all.I've attached a test file with the following node tree. All objects have the same material, the ones on the right use the workaround 2 tree while just a
material_index
fill. The original mesh in top objects row is empty (has no vertices), the second row has a cube.geonodes_material_index_issue.blend
Exact steps for others to reproduce the error
material_index
attribute of 1 to the new geometry.Added subscriber: @crowe
Added subscribers: @JacquesLucke, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Reading the commit message from
f41a753e75
would make me think this is a bug:CC @JacquesLucke
Sorry, I was reading this wrong (since this is writing directly to
material_index
instead of going through the node).Still, I would confirm this (since the attribute seems to be there for primitives I would not know why it is not working?)
I don't see a bug here. I think there are two points of confusion:
material_index
0 does reference the first material slot. You are right that internally in Blender there is a weird offset for historical reasons, but to my knowledge that shouldn't leak to users.Added subscriber: @HooglyBoogly
Changed status from 'Confirmed' to: 'Archived'
I agree with Jacques' description above. I'll close this report.