Full Copy'ing a scene confuses physics in the original scene #90246
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Reference: blender/blender#90246
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System Information
Operating system: Windows
Graphics card: GTX 1080
Blender Version
Broken: 2.93
Uploaded each step as a separate .blend so you can just hit "play" on each file and see that originally and before full-copy-ing, the ball falls down; but after making a copy, the ball jumps sideways.
01-original.blend
02-delete-all-bake-all.blend
03-full-copy-delete-copy-delete-all-bake-all.blend
Added subscriber: @shish_blender
#76588 was marked as duplicate of this issue
Added subscribers: @Edgar_Hu, @mano-wii
Added subscribers: @ZedDB, @mont29, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Problem in that file/example is that indeed (as mentioned in #76588) the Rigid Body World is not duplicated.
This results in the situation that the copies of all objects participate in the same rigid body world sim (even though they might not be in the view layer), and since these all overlap, we get explosions or hoppin to the side as in this case.
In general, it seems possible to have multiple rigidbody worlds (one in each different scene) -- although other reports suggest that there are parts in the code that still assume only one rigid body world being present (see e.g. #62005)
#90246 multiple RB worlds.blend
So I guess we have to ask:
Seems like this was tackled at some point, see
2043d801e8
This issue was referenced by
1a72744ddc
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'