Undo, Sculpt mode options reverts back with wrong order and simultaneously #90291

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opened 2021-07-29 10:20:30 +02:00 by Vyacheslav Kobozev · 9 comments

System Information
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c

Short description of error

To reproduce:
With sphere

  1. Go to sculpt mode
  2. Make a stroke
  3. Change an option (remesh/options)
  4. Make another stroke
  5. Press Undo or {key Ctrl+Z} twice

Expected: one stroke and one option change will be rolled back.
Actually: option wasn`t reverted, but both strokes do.

  1. change few options
  2. Press Undo: you will go back to object mode and all options from the Remesh panel will be reverted.

2021-07-29_11-11-37.mp4

**System Information** Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` **Short description of error** To reproduce: With sphere 1. Go to sculpt mode 2. Make a stroke 3. Change an option (remesh/options) 4. Make another stroke 5. Press Undo or {key Ctrl+Z} twice Expected: one stroke and one option change will be rolled back. Actually: option wasn`t reverted, but both strokes do. 6. change few options 7. Press Undo: you will go back to object mode and all options from the Remesh panel will be reverted. [2021-07-29_11-11-37.mp4](https://archive.blender.org/developer/F10244500/2021-07-29_11-11-37.mp4)

Added subscriber: @Vyach

Added subscriber: @Vyach
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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I can confirm on current master 5116b7a4c2

Adding #core & #undo tag since the issue is related to the Undo operation.

I can confirm on current master `5116b7a4c2` Adding #core & #undo tag since the issue is related to the Undo operation.
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Added subscribers: @PabloDobarro, @mont29, @lichtwerk

Added subscribers: @PabloDobarro, @mont29, @lichtwerk
Member

#82805 (Undo in Sculpt Mode) claims the other way around :)
So I think everyone agrees toolsettings should be outside of undo (and that was done in bc0a6b0400).

If I understand @mont29 correct, mesh settings should be included (than this report is valid)? The Remesh options shown in the video are mesh settings...
And it seems they are included (as long as you dont mix them with strokes)
CC @PabloDobarro

#82805 (Undo in Sculpt Mode) claims the other way around :) So I think everyone agrees **toolsettings** should be outside of undo (and that was done in bc0a6b0400). If I understand @mont29 correct, **mesh settings** should be included (than this report is valid)? The Remesh options shown in the video are mesh settings... And it seems they are included (as long as you dont mix them with strokes) CC @PabloDobarro

@lichtwerk they are included but they reverts all together at once, and in the wrong order (at last when Undo switches to object mode).

@lichtwerk they are included but they reverts all together at once, and in the wrong order (at last when Undo switches to object mode).

Added subscriber: @BlenderBruno

Added subscriber: @BlenderBruno

Additional example: 1) enable dynotopo and 2) draw stroke are both undone with a single Ctrl-Z (just tested in 3.1.2)

Additional example: 1) enable dynotopo and 2) draw stroke are both undone with a single Ctrl-Z (just tested in 3.1.2)
Bastien Montagne added this to the Core project 2023-02-09 15:42:54 +01:00
Bastien Montagne removed this from the Core project 2023-02-09 18:20:37 +01:00
Philipp Oeser removed the
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Sculpt, Paint & Texture
label 2023-02-10 09:11:47 +01:00
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Reference: blender/blender#90291
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