Make Links > Objects to Scene: Does not changes origing point color. We have no visual indication! #90472
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Reference: blender/blender#90472
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System Information
Operating system: Linux-5.11.0-7620-generic-x86_64-with-glibc2.31 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.57.02
Blender Version
Broken: version: 2.93.2, branch: master, commit date: 2021-08-03 05:58, hash:
1eb06de260
Worked: (newest version of Blender that worked as expected)
Short description of error
In 2.79 it was visually distinguishable per scene linked objects by a bluish tinted origin point but this behavior is missing since 2.8 series has started (for no apparent reason).
This visual feedback is very important. It basically tells you:
Hey! If you touch me, you change me in all scenes I'm living at! Be aware!
And the fact now I have remember what can I touch and what I can't, since my project is increasing in complexity, is overwhelming.
You might say: use library overrides then! But no, these are different features and both accomplish different purposes and they can keep coexisting. (unless we could now make a library override for a datablock in the same file, but that is not the case).
Also, the 2.93 manual states the expected behavior:
But this is not the case anymore for a while!
I have been silently waiting for this to be fixed but its time to ask our dear developers to take a look onto this. Please, bring it back!
Or maybe even enabling the ability to define a different outline color too. (honestly a tinted dot for me is enough)
Best regards,
Julio.
Added subscriber: @CosmoMidias
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm, will check.
@CosmoMidias : please check D12153 (patch has two side-effects which I am unsure about, maybe you can comment there?)
Thanks Philipp for the prompt triage and investigation.
I will follow the progress on the indicated thread.
We found more inconsistencies on the visual feedback of linked files per scene and linked libraries.
For example:
We used to have bluish origin point and a screaming bluish outline indicating its a lib link on selected.
OTOH, 2.8 Series:
We've lost the bluish outline, but the bluish origin is there for this condition. Until that...
...the object is activated and, damn... we lost the feedback again. Origin has turned orange!
So I could keep illustrating here more inconsistencies from the previous behaviors but um summary 2.8 series that I believe should be treated seriously are:
I'm not gonna mention the green outline we used to have when a object becomes a group (Ctrl + G) in 2.7
because, I feel, that functionality is falling into a limbo since collections and library overrides arrived.
But that should be addressed somewhere soon if possible as 3.0 in rising on the horizon.
Let's push some love into these UX issues... they have been haunting me for a while now. Go Blender!
Thx checking again @CosmoMidias
Yes, these things have partially been mentioned in D12153.
There is still an issue regarding the check (it was relying on usercount in 2.79 which is now not feasible in 2.8) so it is a bit uncertain on how to do this best/most efficient.
Will set to
Design
to reflect that.Hm, since D12153 is not finished (and I am unsure if I can wrap this up in a performant manner), I will step down for now (to not block others that might have a better idea on this issue)
Added subscriber: @fclem
@lichtwerk have you talked to some other developer about this issue? Maybe @fclem have an idea? I've heard he works on eevee refactor and may have some overlays jobss under his umbrella... It's annoying the absence of any visual indication for linked assets between scenes in the same file like we had before 2.8 series... Or maybe propose a new way to inform that? Don't need to revive the previous behavior if it has technical limitations now.
Hello guys! Any chances to have this features restored with the latest Viewport Overlays improvements? - Thanks!