UV Editing crash #90620
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Reference: blender/blender#90620
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System Information
Operating system: Windows 10
Graphics card: GeForce GTX 1060 6 GB
Blender Version 2.93
Short description of error
When I try to click on mesh named "Ryujo", then select the UV editing tab, blender crashes. The rest of the meshes work fine going into UV edit mode. So I believe the UV error is there, but I can't even go to fix it.
Exact steps for others to reproduce the error
Select mesh named "Ryujo", then click the UV Editing tab
Test File:
#90620.blend
Added subscriber: @SteelShadow104
Added subscriber: @PratikPB2123
Thanks for the report. Please report the other issue separately. (FBX export error)
Crash happens here in
VCRUNTIME140.dll
when tab is switched to UV editing.Get following stack trace on debug build:
System Information
Exporting .fbx error and UV Editing crashto UV Editing crashAdded subscriber: @lichtwerk
This is probably related to #79775 (Something in Blender can generate invalid (Nan) values in UVMaps)
Good news is that since
b21db5e698
(so in 3.0 -- and soon in 2.93 LTS) these issues should be gone (hopefully), meaning the mesh corruptions should not be happening (but this does not mean already corrupt meshes are corrected automatically).Interestingly,
bpy.context.active_object.data.validate(verbose=True)
crashes here [this should not be the case, will have a look]Forgot to say: workaround is to delete the
UVMap
and redo that from scratch.Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Added subscriber: @mont29
@mont29: not sure if we had this case before (maybe something went wrong when saving?), but in this file, the
MLoopUV
CustomDataLayer
has no data at all (it is NULL).This is why mesh.validate also crashes:
Not sure what the best way to handle
do_fixes
in that case, but assume blender should not crash?Or is this in the category of mesh corruption (and thus not considered a bug)?
@SteelShadow104 : got an idea why the UVs could be corrupted? was this mesh modeled in blender? or imported (which importer Addon)?
I downloaded the model and textures from a website and edited the mesh. My thought is that it could be because I separated parts of the mesh, so it might have gaps in the UV mapping?
This issue was referenced by
c171e8b95c
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Added subscribers: @Chris_Blackbourn, @OmarEmaraDev
@Chris_Blackbourn Would D15489 be a possible patch for #88449?
I just tried the file on Blender 2.9.3, and the workaround is still available, once the file has loaded, just delete the UV map and recreate it.
Maybe lets wait until we have a live crash report on 2.9.3 and then we have this patch (
c171e8b95c
anddd158f1cab
) if we need it?Sure, I am not involved with LTS myself, was just asking.