Convert particles function does not preserve animation #90773
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Reference: blender/blender#90773
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.93.2, branch: master, commit date: 2021-08-03 05:58, hash:
1eb06de260
Worked: (never)
Short description of error
Convert particles does not preserve animation
Exact steps for others to reproduce the error
The particle engine can emit objects and their animation will be preserved e.g. a spinning cube will still spin if "object rotation" is checked in particle system > render.
If at the last frame, in modifiers, convert is clicked then the created cubes will no longer spin. cube spinning particles.blend
Added subscriber: @BlenderTrek
Added subscriber: @PratikPB2123
Thanks for the report. Not really sure but it is similar to: #81577 (Should "Make instances real" keep animation data from original objects?)
Added subscriber: @lichtwerk
Yeah, I think this can be merged.
Closed as duplicate of #81577
Thanks you for checking. Was not very sure so I did not merge it :)