PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fine #90887
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Reference: blender/blender#90887
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System Information
Operating system: Linux-5.11.0-27-generic-x86_64-with-glibc2.31 64 Bits "Kubuntu 20.04"
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 470.57.02
Blender Version
Broken: version: 2.93.3, branch: master, commit date: 2021-08-17 18:30, hash:
8b80d19f36
Worked: 3.0
Short description of error
When I creating new scene in blend file animation playback proceed only 1 frame in the new scene.
Exact steps for others to reproduce the error
Open my file (or quick create your own) => create new scene (scene.001) => create cube => create simple animation with few keyframes => click play animation.
Screencast-2021-08-24_10.45.49.mp4
Blender_BUG_SceneNoAnim.blend
workaround:
Playback
>Sync
>Play Every Frame
ORPreferences
>System
>Sound
>Audio Device
to None (or something other than PulseAudio)Added subscriber: @viadvena
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Does it work when
Playback
>Sync
>Play Every Frame
ORPreferences
>System
>Sound
>Audio Device
to None (or something else? what is this set to at the moment?)Changed status from 'Needs User Info' to: 'Confirmed'
Added subscriber: @neXyon
@neXyon : mind checking? I know there are other reports, but this one does not involve imported audio at all and still blocks playback, so will set this to high prio
Animation playback broken in new sceneto PulseAudio breaks animation playback in new scene (no imported sound involved)Added subscriber: @PratikPB2123
Please check if this also happens in the Blender 3.0.0 Alpha (https://builder.blender.org/download/daily/). The bug should be fixed there.
Hm, I swear I tested in
983280b014
, but now cannot reproduce anymore (will try a restart soonish).I also see this in my console (with no trace to blender sourcecode?):
Changed status from 'Confirmed' to: 'Needs User Info'
OK, so even after restart, I cannot reproduce fully now [mystery to me].
I do get a slight stutter though, so maybe that is related.
@viadvena : how is it for you? Do you have the issue in https://builder.blender.org/download/daily/?
@neXyon : which were the commits in 3.0 (these could/should be backported?)
@lichtwerk
Doesn't work
Set to OpenAL device and it's working fine - sound and animation in all scenes (but it looks like the animation is a bit slower in playback) - it helps for the moment.
Set to None device is helping too with the animation in scenes.
3.0 just fine!
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
OK, @neXyon : so this is just about backporting your fixes, would be nice to know which these were (and if they can be backported at all)
PulseAudio breaks animation playback in new scene (no imported sound involved)to PulseAudio breaks animation playback in new scene (no imported sound involved) LTS backport, 3.0 is fineYes that should be possible:
a112adf16a
(not sure if that one made it already?) anda217e043be
should do it.Changed status from 'Needs Developer To Reproduce' to: 'Resolved'
Apparently both have not been backported yet, added them to the list #88449 (Blender LTS: Maintenance Task 2.93).
So these will (hopefully) be available with the next LTS release.
Think we can close this task now, thx everyone involved!