Cycles Lower Poly Meshes Having Obvious Black Edges When Shade Smoothed #91064
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Reference: blender/blender#91064
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68
Blender Version
Broken: version: 3.0.0 Alpha, branch: master, commit date: 2021-08-30 22:27, hash:
bd67bf4d10
Worked: 3.0.0 Alpha, branch: master, commit date: 2021-08-22 16:45, hash:
b477333473
Caused by
cd118c5581
Short description of error
Lower-poly shade-smoothed meshes would look like this in the latest 3.0 Alpha:
For comparison this is a screenshot from 3.0.0 Alpha, branch: master, commit date: 2021-08-22 16:45, hash:
b477333473
:Exact steps for others to reproduce the error
or reproduce from file
Test File:
#91064.blend
Added subscriber: @Eary
#91800 was marked as duplicate of this issue
#91737 was marked as duplicate of this issue
#91736 was marked as duplicate of this issue
#91593 was marked as duplicate of this issue
#91141 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm. Introduced between:
b477333473
-eec1ea0ccf
Added subscriber: @ktdfly
Possibly caused by {cd118c5581}?
(not bisected btw)
Will set this to high priority since this is introduced recently.
Added subscriber: @brecht
Yep, looks like
cd118c5581
. I'll try to resolve the issue (again).@Eary As a temporary solution, connect a Normal Map node as a Normal input:
@brecht Can we use
ensure_valid_reflection()
for all smooth shaded surfaces?@ktdfly, that seems reasonable. We just need to measure the performance impact and check it with the regression tests and benchmark scenes.
Added subscriber: @derekbarker
Does enabling
ensure_valid_reflection()
force tangent space to be calculated? Because that is a pretty slow part of Cycles (For denser meshes or large scenes) I have had production scenes take 40+ minutes to synchronize in the past because of tangent space, Lukas Stockner did a lot to optimize it but its still a weak point in larger renders if you are using normal maps.MZw0y2wS9m.mp4
No,
ensure_valid_reflection
does not require any tangents.Added subscriber: @Florian-10
Can confirm the bug
Closed as duplicate of #91141
Added subscriber: @leesonw
Hi Sorry I did not mean to close this I was trying to merge and close the other task.
Changed status from 'Duplicate' to: 'Confirmed'
Added subscriber: @thierrykobyleski
Added subscriber: @pawel.palenica
Added subscriber: @dodilby
Added subscriber: @Yingkun
Added subscriber: @SunnyWong
This issue was referenced by blender/cycles@02cdea73df
This issue was referenced by
ca0450feef
This issue was referenced by None@62714
Changed status from 'Confirmed' to: 'Resolved'