Render crash #91092

Closed
opened 2021-08-31 20:20:00 +02:00 by kursad k · 14 comments
Member

System Information
Operating system: Windows 10
Graphics card: RTX 2070

Blender Version
Broken: 3.0 eae4e22518
Worked: 3.0 171433e841

Short description of error
Blender is crashing when rendering with Cycles, Optix and Multilayer EXR. However, it does not crash with an older build.

I can't provide the actual file that happens with because it is a file from an ongoing project, and it is pretty big. Instead, I am attaching the crash log.

delete.crash.__8_31_2021.txt

**System Information** Operating system: Windows 10 Graphics card: RTX 2070 **Blender Version** Broken: **3.0 eae4e2251839** Worked: **3.0 171433e84137** **Short description of error** Blender is crashing when rendering with Cycles, Optix and Multilayer EXR. However, it does not crash with an older build. I can't provide the actual file that happens with because it is a file from an ongoing project, and it is pretty big. Instead, I am attaching the crash log. [delete.crash.__8_31_2021.txt](https://archive.blender.org/developer/F10358527/delete.crash.__8_31_2021.txt)
Author
Member

Added subscriber: @kursadk

Added subscriber: @kursadk

Added subscriber: @iss

Added subscriber: @iss

Changed status from 'Needs Triage' to: 'Needs User Info'

Changed status from 'Needs Triage' to: 'Needs User Info'

Bug seems to be caused by configuration of render output. There is good chance that you can simplify file by removing nearly all objects. Without .blend file we can't identify the bug.

Bug seems to be caused by configuration of render output. There is good chance that you can simplify file by removing nearly all objects. Without .blend file we can't identify the bug.
Member

Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
Member

Hi, looking at the crash log I think this is same as #90902 (Rendering with render region active doesn't work / crashes while saving the result)

Can you please try again with fresh builds? https://builder.blender.org/download/daily/

Commit d8b445e728 also fixes the crash

Hi, looking at the crash log I think this is same as #90902 (Rendering with render region active doesn't work / crashes while saving the result) Can you please try again with fresh builds? https://builder.blender.org/download/daily/ Commit d8b445e728 also fixes the crash
Author
Member

Hi

This crash does not happen during rendering. It seems to me that it happens when saving the file or when it is getting ready to save the file (after the rendering of multiple view layers are done), which is revealed by the EXR libraries in the crash log. My initial suspicion was that this was an upstream bug coming from EXR libraries. Did the EXR libraries get an update within last couple weeks? As I mentioned in the report, this type of crash does not happen with an earlier build.


Stack trace:
blender.exe         :0x00007FF674AD7D30  IMB_exr_write_channels
blender.exe         :0x00007FF674AC4C90  RE_WriteRenderResult
blender.exe         :0x00007FF674AC0AD0  RE_WriteRenderViewsImage
blender.exe         :0x00007FF674AC3740  do_write_image_or_movie
blender.exe         :0x00007FF674ABFCE0  RE_RenderAnim
blender.exe         :0x00007FF670D82B40  render_startjob
blender.exe         :0x00007FF66FFEE110  do_job_thread
blender.exe         :0x00007FF67523C3A0  _ptw32_threadStart
ucrtbase.dll        :0x00007FFA42491430  configthreadlocale
KERNEL32.DLL        :0x00007FFA42A07020  BaseThreadInitThunk
ntdll.dll           :0x00007FFA4479CEA0  RtlUserThreadStart

I am not using the render region in this file, so most likely not related.

Hi This crash does not happen during rendering. It seems to me that it happens when saving the file or when it is getting ready to save the file (after the rendering of multiple view layers are done), which is revealed by the EXR libraries in the crash log. My initial suspicion was that this was an upstream bug coming from EXR libraries. Did the EXR libraries get an update within last couple weeks? As I mentioned in the report, this type of crash does not happen with an earlier build. ``` Stack trace: blender.exe :0x00007FF674AD7D30 IMB_exr_write_channels blender.exe :0x00007FF674AC4C90 RE_WriteRenderResult blender.exe :0x00007FF674AC0AD0 RE_WriteRenderViewsImage blender.exe :0x00007FF674AC3740 do_write_image_or_movie blender.exe :0x00007FF674ABFCE0 RE_RenderAnim blender.exe :0x00007FF670D82B40 render_startjob blender.exe :0x00007FF66FFEE110 do_job_thread blender.exe :0x00007FF67523C3A0 _ptw32_threadStart ucrtbase.dll :0x00007FFA42491430 configthreadlocale KERNEL32.DLL :0x00007FFA42A07020 BaseThreadInitThunk ntdll.dll :0x00007FFA4479CEA0 RtlUserThreadStart ``` I am not using the render region in this file, so most likely not related.
Member

This crash does not happen during rendering.

Hi, thanks for clarifying. Without test file it is hard to triage the report.

Can you please try again with fresh builds?

Did you try with the recent 3.0.0 build? :)

> This crash does not happen during rendering. Hi, thanks for clarifying. Without test file it is hard to triage the report. > Can you please try again with fresh builds? Did you try with the recent 3.0.0 build? :)

I don't see any recent updates to openexr or mentions in git log. Did test with simple file and I wasn't able to reproduce crash.

I don't see any recent updates to openexr or mentions in git log. Did test with simple file and I wasn't able to reproduce crash.
Author
Member

This still crashes with the latest nightly. I am attaching the final part of --debug-all The crash log is pretty much the same so not attaching it.

@iss Bear in mind that these kinds of nasty bugs always show up in real life productions that deals with large assets

blender --version
Blender 3.0.0 Alpha
        build date: 2021-08-31
        build time: 23:45:07
        build commit date: 2021-08-31
        build commit time: 17:17
        build hash: 838b6ec48af6
        build platform: Windows
Blender 3.0.0 Alpha
        build date: 2021-09-01
        build time: 23:47:33
        build commit date: 2021-09-01
        build commit time: 16:47
        build hash: 42546db49089
        build platform: Windows

It seems to me that maybe the crash is happening when Blender is trying to show the rendered image back in the window.

These are the render passes. This scene has two view layers

image.png

I0902 11:51:01.327105 16360 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 469,248 bytes. (458.25K)
I0902 11:51:01.355113 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.357112 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.359113 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.359113 31580 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 470,400 bytes. (459.38K)
I0902 11:51:01.368115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.368115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.371115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.372117 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.372117 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.373116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: denoising pixel buffer, 2,446,096 bytes. (2.33M)
I0902 11:51:01.375118 34792 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 489,216 bytes. (477.75K)
I0902 11:51:01.393121  2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.393121  2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.395121  2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.395121  2684 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 469,248 bytes. (458.25K)
I0902 11:51:01.398123  9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.398123  9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.399122  9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.399122  9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: denoising pixel buffer, 2,352,016 bytes. (2.24M)
I0902 11:51:01.410125 34700 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 470,400 bytes. (459.38K)
I0902 11:51:01.410125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.410125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.414125 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory
I0902 11:51:01.417126 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory
I0902 11:51:01.419127 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory
I0902 11:51:01.422127 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory
I0902 11:51:01.424129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory
I0902 11:51:01.424129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising pixel buffer, 2,346,256 bytes. (2.24M) in device memory
I0902 11:51:01.425128 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising temporary mem, 90,564,864 bytes. (86.37M) in device memory
I0902 11:51:01.431129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K) in device memory
wm_window_make_drawable: set drawable 1
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "GRAPH_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
I0902 11:51:01.439131 24528 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
wm_window_make_drawable: set drawable 2
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
I0902 11:51:01.455135 48928 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K)
I0902 11:51:01.466137 53592 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M)
I0902 11:51:01.467137 53592 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 451,200 bytes. (440.62K)
I0902 11:51:01.552156 57652 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K)
I0902 11:51:01.573161 39380 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K)
I0902 11:51:01.619172 34792 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
I0902 11:51:01.623173 27908 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
wm_window_make_drawable: set drawable 1
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "GRAPH_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
wm_window_make_drawable: set drawable 2
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
I0902 11:51:01.636175 31580 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K)
I0902 11:51:01.656180  9388 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
I0902 11:51:01.676185 34700 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K)
I0902 11:51:01.689188  2684 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K)
I0902 11:51:01.703191 53592 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 902,400 bytes. (881.25K)
I0902 11:51:01.707192 13340 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K)
wm_window_make_drawable: set drawable 1
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "GRAPH_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
wm_window_make_drawable: set drawable 2
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
I0902 11:51:01.845224 51028 blender_session.cpp:593] Total render time: 5.86258
I0902 11:51:01.845224 51028 blender_session.cpp:594] Render time (without synchronization): 2.49304
I0902 11:51:01.876231 51028 device_optix.cpp:232] Closed database: "C:\Users\USER\AppData\Local\NVIDIA\OptixCache\cache7.db"
I0902 11:51:01.876231 51028 device_optix.cpp:232]     Cache data size: "695.7 MiB"
wm_window_make_drawable: set drawable 1
UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus"
UI_menutype_draw: opening menu "GRAPH_MT_editor_menus"
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
wm_window_make_drawable: set drawable 2
UI_menutype_draw: opening menu "IMAGE_MT_editor_menus"
Error   : EXCEPTION_ACCESS_VIOLATION
Address : 0x00007FF7E55CDCC0
Module  : blender.exe
Thread  : 0000c754
Writing: C:\Users\USER\AppData\Local\Temp\delete.crash.txt

This still crashes with the latest nightly. I am attaching the final part of `--debug-all` The crash log is pretty much the same so not attaching it. @iss Bear in mind that these kinds of nasty bugs always show up in real life productions that deals with large assets ``` blender --version Blender 3.0.0 Alpha build date: 2021-08-31 build time: 23:45:07 build commit date: 2021-08-31 build commit time: 17:17 build hash: 838b6ec48af6 build platform: Windows ``` ``` Blender 3.0.0 Alpha build date: 2021-09-01 build time: 23:47:33 build commit date: 2021-09-01 build commit time: 16:47 build hash: 42546db49089 build platform: Windows ``` It seems to me that maybe the crash is happening when Blender is trying to show the rendered image back in the window. These are the render passes. This scene has two view layers ![image.png](https://archive.blender.org/developer/F10363759/image.png) ``` I0902 11:51:01.327105 16360 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.339108 39380 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 469,248 bytes. (458.25K) I0902 11:51:01.355113 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.357112 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.359113 31580 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.359113 31580 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 470,400 bytes. (459.38K) I0902 11:51:01.368115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.368115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.369115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.371115 27908 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.371115 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.372117 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.372117 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.373116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.374116 34792 device_cpu.cpp:394] Buffer allocate: denoising pixel buffer, 2,446,096 bytes. (2.33M) I0902 11:51:01.375118 34792 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 489,216 bytes. (477.75K) I0902 11:51:01.393121 2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.393121 2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.395121 2684 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.395121 2684 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 469,248 bytes. (458.25K) I0902 11:51:01.398123 9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.398123 9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.399122 9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.399122 9388 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.409124 34700 device_cpu.cpp:394] Buffer allocate: denoising pixel buffer, 2,352,016 bytes. (2.24M) I0902 11:51:01.410125 34700 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 470,400 bytes. (459.38K) I0902 11:51:01.410125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.410125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.411125 13340 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.414125 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory I0902 11:51:01.417126 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory I0902 11:51:01.419127 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory I0902 11:51:01.422127 22812 device_cuda_impl.cpp:889] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) in device memory I0902 11:51:01.424129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising tile info mem, 248 bytes. (248) in device memory I0902 11:51:01.424129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising pixel buffer, 2,346,256 bytes. (2.24M) in device memory I0902 11:51:01.425128 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising temporary mem, 90,564,864 bytes. (86.37M) in device memory I0902 11:51:01.431129 22812 device_cuda_impl.cpp:889] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K) in device memory wm_window_make_drawable: set drawable 1 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "GRAPH_MT_editor_menus" UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" I0902 11:51:01.439131 24528 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) wm_window_make_drawable: set drawable 2 UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" I0902 11:51:01.455135 48928 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K) I0902 11:51:01.466137 53592 device_cpu.cpp:394] Buffer allocate: RenderBuffers, 12,165,120 bytes. (11.60M) I0902 11:51:01.467137 53592 device_cpu.cpp:394] Buffer allocate: denoising temporary mem, 451,200 bytes. (440.62K) I0902 11:51:01.552156 57652 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K) I0902 11:51:01.573161 39380 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K) I0902 11:51:01.619172 34792 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) I0902 11:51:01.623173 27908 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) wm_window_make_drawable: set drawable 1 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "GRAPH_MT_editor_menus" UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" wm_window_make_drawable: set drawable 2 UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" I0902 11:51:01.636175 31580 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K) I0902 11:51:01.656180 9388 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) I0902 11:51:01.676185 34700 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 940,800 bytes. (918.75K) I0902 11:51:01.689188 2684 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 938,496 bytes. (916.50K) I0902 11:51:01.703191 53592 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 902,400 bytes. (881.25K) I0902 11:51:01.707192 13340 device_cpu.cpp:394] Buffer allocate: denoising temporary color, 978,432 bytes. (955.50K) wm_window_make_drawable: set drawable 1 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "GRAPH_MT_editor_menus" UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" wm_window_make_drawable: set drawable 2 UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" I0902 11:51:01.845224 51028 blender_session.cpp:593] Total render time: 5.86258 I0902 11:51:01.845224 51028 blender_session.cpp:594] Render time (without synchronization): 2.49304 I0902 11:51:01.876231 51028 device_optix.cpp:232] Closed database: "C:\Users\USER\AppData\Local\NVIDIA\OptixCache\cache7.db" I0902 11:51:01.876231 51028 device_optix.cpp:232] Cache data size: "695.7 MiB" wm_window_make_drawable: set drawable 1 UI_menutype_draw: opening menu "TOPBAR_MT_editor_menus" UI_menutype_draw: opening menu "GRAPH_MT_editor_menus" UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" wm_window_make_drawable: set drawable 2 UI_menutype_draw: opening menu "IMAGE_MT_editor_menus" Error : EXCEPTION_ACCESS_VIOLATION Address : 0x00007FF7E55CDCC0 Module : blender.exe Thread : 0000c754 Writing: C:\Users\USER\AppData\Local\Temp\delete.crash.txt ```
Member

Hi @kursadk , can you still reproduce the crash on recent builds?: https://builder.blender.org/download/daily/

Hi @kursadk , can you still reproduce the crash on recent builds?: https://builder.blender.org/download/daily/
Contributor

Added subscriber: @Raimund58

Added subscriber: @Raimund58
Contributor

Changed status from 'Needs User Info' to: 'Archived'

Changed status from 'Needs User Info' to: 'Archived'
Contributor

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
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